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path: root/src/render/WaterCannon.cpp (unfollow)
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2021-07-23syncNikolay Korolev1-307/+0
2021-07-17render -> renderer (original name)Sergeanur1-307/+0
2021-07-17render -> renderer (original name)Sergeanur1-317/+0
2021-02-18add debug render groupsaap1-0/+2
2021-02-18add debug render groupsaap1-0/+2
2021-02-14cannon fixFire-Head1-1/+1
2021-02-14cannon fixFire-Head1-1/+1
2021-01-27Use original animation names from VCSSergeanur1-1/+1
2021-01-26Use original animation names from VCSSergeanur1-1/+1
2021-01-22get rid of most --MIAMI commentswithmorten1-2/+0
2020-10-18Fixes and style changes from miamierorcun1-2/+2
2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus1-7/+15
2020-10-12Hud, Fire, OnscreenBlaBlaeray orçunus1-3/+7
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-2/+1
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-2/+1
2020-04-20Try to build with mingwFilip Gawin1-6/+6
2020-04-17Remove patchesSergeanur1-15/+1
2020-03-28WaterCannon uv macrosFire-Head1-13/+13
2020-03-28WaterCannon done, resource icoFire-Head1-5/+315
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-1/+1
2020-03-22CGame::InitialiseNikolay Korolev1-0/+1
2019-10-26Fixes for nitpicksFilip Gawin1-2/+2
2019-10-26More audio windowsFilip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin1-2/+4
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap1-0/+1
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5