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2019-10-26More audio windowsFilip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin2-3/+17
2019-10-25Fixes&Pedseray orçunus3-4/+17
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik12-0/+12
2019-10-17Gangs save and missed sound enumsSergeanur1-1/+1
2019-10-17Changed math functionsSergeanur1-2/+2
2019-10-17Full C3dMarkersSergeanur2-2/+344
2019-10-12script 400-499 startNikolay Korolev2-0/+14
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur4-113/+110
2019-10-07CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur1-8/+3
2019-10-07Corona streaks fixSergeanur1-3/+5
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur1-3/+3
2019-10-06CHud: timer and damage fixesSergeanur1-46/+70
2019-10-05Fixed a bunch of calculation mistakes in CHudSergeanur3-132/+158
2019-10-05Triangular radar blipsSergeanur2-0/+16
2019-10-05Corona widescreen fixSergeanur1-2/+2
2019-10-03Fixed disappearing ammo countSergeanur1-17/+13
2019-10-03Fix formatting mistakesSergeanur1-1/+1
2019-10-03No dwSergeanur1-3/+3
2019-10-03CMoneyMessagesSergeanur2-0/+110
2019-08-27CleanupFilip Gawin8-51/+51
2019-08-27More more more audioFilip Gawin12-71/+71
2019-08-27CleanupFilip Gawin8-51/+51
2019-08-27More audio pedFilip Gawin8-53/+53
2019-08-15AnimViewer!eray orçunus2-2/+3
2019-08-15CParticleObject done, cDMAudio doneFire-Head3-10/+10
2019-08-09finished CPathFindaap1-2/+2
2019-08-02fixFire-Head1-18/+4
2019-07-29restore original shadows fadingFire-Head1-17/+3
2019-07-28CAutomobile::PreRender; whole class finishedaap8-5/+16
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap2-0/+2
2019-07-25Running script part 3Nikolay Korolev1-1/+1
2019-07-24updateFire-Head2-14/+9
2019-07-24shadows doneFire-Head10-45/+2017
2019-07-23implemented cBuoyancyaap2-1/+2
2019-07-20couple of fixesaap1-3/+2
2019-07-19implemented col line renderingaap6-2/+108
2019-07-17more CAutomobile::ProcessControlaap2-0/+4
2019-07-17Fluffguard32-2/+912
2019-07-14started making frontend accurate to gameaap1-0/+2
2019-07-12little change to aspect ratio definesaap1-1/+4
2019-07-11Frontend fixes._AG1-1/+1
2019-07-11fixfixfixFire-Head2-68/+0
2019-07-11waterupdFire-Head2-1/+1
2019-07-11water fixFire-Head1-28/+28
2019-07-11WaterLevel doneFire-Head5-10/+1358
2019-07-11WaterLevel doneFire-Head5-10/+1353
2019-07-10and of course the last commit didnt fix everythingaap3-4/+4
2019-07-10added wrappers around math functionsaap7-33/+33
2019-07-09more CAutomobileaap1-1/+1
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-0/+1
2019-07-07More scriptNikolay Korolev1-1/+1
2019-07-07More scriptsNikolay Korolev1-1/+1
2019-07-07IntoTheScripts!Nikolay Korolev1-5/+5
2019-07-07the great reorganizationaap5-1/+538
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2-23/+23
2019-07-06misc classes finishedaap4-1/+20
2019-07-04Darkel/Wanted update._AG2-0/+21
2019-07-04Fixed type of m_ItemToFlashNikolay Korolev2-2/+2
2019-07-04Script stuff + bug fixesNikolay Korolev2-2/+2
2019-07-03Update Frontend._AG7-44/+71
2019-07-03fixed boat renderingaap1-9/+12
2019-07-03cleaned up to be closer to original gameaap4-58/+66
2019-07-02Revert "Implemented frontend inputs."aap3-74/+21
2019-07-02Implemented frontend inputs._AG3-21/+74
2019-07-02Kangaroo cheat and bug fixeseray orçunus1-6/+6
2019-06-30little cleanupaap2-0/+22
2019-06-30finished CEntityaap9-12/+69
2019-06-30Cleanup project a bitFilip Gawin6-102/+102
2019-06-29fix hud render states; bug in coronasaap2-715/+707
2019-06-28Footstepseray orçunus3-5/+5
2019-06-28Little ops._AG1-2/+2
2019-06-28Some Hud.cpp fixes._AG1-38/+23
2019-06-28CHud cleanup: fixes and cosmetic treatmentaap3-215/+232
2019-06-27CStreaming almost doneaap1-5/+5
2019-06-27Finished Hud.cpp_AG2-72/+164
2019-06-27yet more CStreamingaap1-1/+2
2019-06-25Initial commit for Frontend._AG3-21/+52
2019-06-25More replay stuffNikolay Korolev2-0/+3
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-1/+5
2019-06-22First commit of replay systemNikolay Korolev1-2/+2
2019-06-20Update Radar.cpp_AG2-11/+13
2019-06-20Code clean up._AG1-27/+44
2019-06-20started CStreamingaap1-1/+1
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG4-137/+199
2019-06-20typo in visibility pluginsaap1-1/+1
2019-06-17first part of CFileLoaderaap7-7/+27
2019-06-17Fixed health icon._AG1-1/+1
2019-06-17Update HUD stuff, bug and format fixes._AG2-134/+129
2019-06-17got rid of upper case typesaap6-207/+207
2019-06-16fix the cleanup...aap1-39/+39
2019-06-16some cleanupaap2-156/+156
2019-06-16Changes for the pull request._AG1-3/+3
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+23
2019-06-15New updates for Hud.cpp and more._AG3-9/+1379
2019-06-13finished some classesaap2-0/+9
2019-06-12implemented CutsceneObject; little fixesaap5-2/+20
2019-06-12implemented CTimeCycleaap3-3/+2
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-0/+4
2019-06-03added NO_MOVIESFire-Head1-26/+26
2019-06-02added some small bits and stubsaap1-0/+1
2019-06-01implemented splashes; fixed zonesaap4-8/+8
2019-06-01added CPointLightsaap2-1/+316
2019-06-01more RW lightsaap2-2/+173
2019-06-01added CCoronasaap4-2/+721
2019-05-31more high level functionsaap10-14/+80
2019-05-31CCredits name cleanupaap2-391/+391
2019-05-31added CCreditsaap3-0/+525
2019-05-30fixed CParticle crash && RandTableFire-Head2-7/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap32-35/+196
2019-05-30added CMBluraap4-1/+265
2019-05-30added CAntennasaap2-0/+164
2019-05-30clean upaap5-14/+461
2019-05-29Updates, CTimer startedFire-Head2-27/+21
2019-05-29Particle, ParticleMgr doneFire-Head4-75/+1973
2019-05-28implemented bits of CWorldaap1-3/+3
2019-05-22added CFontaap3-4/+626
2019-05-21finished CSprite(2d)aap5-192/+730
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-5/+3