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fully reversed source code for gta III and gta VC
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RwHelper.h
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2021-02-19
make debug render groups optional
aap
1
-0
/
+1
2020-12-18
added MemoryHeap from III, MemoryMgr
aap
1
-3
/
+0
2020-12-01
TexturePools
Sergeanur
1
-2
/
+0
2020-12-01
TexturePools
Sergeanur
1
-2
/
+0
2020-11-26
start using CMemoryHeap
aap
1
-3
/
+0
2020-11-11
changes to RW layer so loading foreign files works
aap
1
-0
/
+2
2020-10-29
implemented extra model flags for backface culling and alpha test from mobile
aap
1
-0
/
+2
2020-08-20
rw stuff done & other small things
aap
1
-4
/
+2
2020-07-29
The real pickup reflection fix
Sergeanur
1
-1
/
+9
2020-07-29
miami shadows
Fire-Head
1
-0
/
+3
2020-07-16
make game load all platform dffs
aap
1
-1
/
+3
2020-05-11
CRenderer
aap
1
-0
/
+2
2020-04-25
using librw GS alpha test emulation
aap
1
-0
/
+2
2020-04-25
few fixes
aap
1
-0
/
+2
2020-04-24
implemented debugmenu
aap
1
-0
/
+1
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-0
/
+9
2020-04-14
Debug font and CProfiles
Sergeanur
1
-0
/
+1
2020-04-11
Link with RW libs
Sergeanur
1
-0
/
+0
2020-03-28
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Fire-Head
1
-1
/
+8
2020-03-22
CGame::Initialise
Nikolay Korolev
1
-0
/
+6
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-23
more Radar code
aap
1
-0
/
+1
2019-06-17
CdStream RwFreeAlign/RwMallocAlign
Fire-Head
1
-0
/
+3
2019-06-13
finished some classes
aap
1
-0
/
+3
2019-06-13
implemented GTA stream read functions
aap
1
-0
/
+5
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-8
/
+10
2019-06-12
CameraCreate/CameraDestroy/CameraSize done
Fire-Head
1
-0
/
+9
2019-05-30
added CMBlur
aap
1
-0
/
+1