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2021-02-19make debug render groups optionalaap1-0/+1
2020-12-18added MemoryHeap from III, MemoryMgraap1-3/+0
2020-12-01TexturePoolsSergeanur1-2/+0
2020-12-01TexturePoolsSergeanur1-2/+0
2020-11-26start using CMemoryHeapaap1-3/+0
2020-11-11changes to RW layer so loading foreign files worksaap1-0/+2
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+2
2020-08-20rw stuff done & other small thingsaap1-4/+2
2020-07-29The real pickup reflection fixSergeanur1-1/+9
2020-07-29miami shadowsFire-Head1-0/+3
2020-07-16make game load all platform dffsaap1-1/+3
2020-05-11CRendereraap1-0/+2
2020-04-25using librw GS alpha test emulationaap1-0/+2
2020-04-25few fixesaap1-0/+2
2020-04-24implemented debugmenuaap1-0/+1
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+9
2020-04-14Debug font and CProfilesSergeanur1-0/+1
2020-04-11Link with RW libsSergeanur1-0/+0
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-1/+8
2020-03-22CGame::InitialiseNikolay Korolev1-0/+6
2019-07-07the great reorganizationaap1-0/+0
2019-06-23more Radar codeaap1-0/+1
2019-06-17CdStream RwFreeAlign/RwMallocAlignFire-Head1-0/+3
2019-06-13finished some classesaap1-0/+3
2019-06-13implemented GTA stream read functionsaap1-0/+5
2019-06-12implemented CCutsceneHead and dependenciesaap1-8/+10
2019-06-12CameraCreate/CameraDestroy/CameraSize doneFire-Head1-0/+9
2019-05-30added CMBluraap1-0/+1