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2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus1-2/+10
2020-10-09Fix sniper and water creatures bug, mark some fileseray orçunus1-0/+1
2020-08-30CGame done, Peds, fixeseray orçunus1-2/+4
2020-08-21...aap1-1/+1
2020-08-20CStreaming done, hopefullyaap1-0/+6
2020-08-20small fixesaap3-14/+7
2020-08-20rw stuff done & other small thingsaap7-50/+52
2020-08-19txd.img bugaap1-0/+5
2020-08-19update librw; fix txd.img bugaap1-0/+5
2020-08-19neo pipelines; postfx fixaap2-0/+11
2020-08-18neo pipelinesaap2-0/+11
2020-08-11implemented extended postfxaap1-2/+9
2020-07-31NULL -> nilFire-Head1-3/+3
2020-07-29rename shitaap2-3/+3
2020-07-29Add forgotten fileSergeanur1-0/+247
2020-07-29Dual pass rendering for RW 3.3Sergeanur2-4/+8
2020-07-29The real pickup reflection fixSergeanur2-1/+43
2020-07-29Update RwHelper.cppFire-Head1-1/+1
2020-07-29miami shadowsFire-Head2-0/+122
2020-07-2464-bit on Windowseray orçunus3-6/+6
2020-07-23Add ps2 audio pathsSergeanur1-3/+3
2020-07-2264-bit on Windowseray orçunus3-6/+6
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-15/+98
2020-07-18Add compatibility with RW 3.4Sergeanur1-4/+4
2020-07-16make game load all platform dffsaap2-2/+71
2020-07-16tiny cleanupaap1-1/+1
2020-07-01CBoat and friendsaap2-0/+9
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-1/+1
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-1/+1
2020-06-01hanim fixaap1-2/+8
2020-06-01hanim fixaap1-2/+8
2020-05-22VC CMenuManager struct, ctor etc.eray orçunus1-3/+3
2020-05-16fixes for 64 bit buildaap1-0/+11
2020-05-16blaaap1-1/+1
2020-05-16minimal weather stuff + multiple bugfixesNikolay Korolev1-0/+2
2020-05-12Fix linux warningsFilip Gawin1-6/+9
2020-05-11RenderPedCB from VCaap1-5/+9
2020-05-11CVisibilityPluginsaap2-134/+158
2020-05-11Linux build supporteray orçunus3-24/+25
2020-05-11CRendereraap4-22/+47
2020-05-10some fixes and cosmetic changesaap1-0/+8
2020-05-10CVehicleModelInfoaap2-2/+18
2020-05-10CWeaponModelInfoaap2-0/+20
2020-05-09Place debug menu under ifdefSergeanur1-0/+2
2020-05-06implemented most of timecycle and mbluraap1-6/+26
2020-05-05getting the vice city map to workaap1-5/+0
2020-05-05cleaned up MIAMI ifdefsaap1-10/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-26fixes for glfwaap1-35/+0
2020-04-26Initial GLFW supporteray orçunus3-1/+38
2020-04-25using librw GS alpha test emulationaap2-0/+6
2020-04-25few fixesaap3-4/+23
2020-04-24implemented debugmenuaap2-1/+11
2020-04-24implemented skinned peds, no cutscene hands yetaap4-8/+198
2020-04-22Crossplatform work continueseray orçunus1-3/+0
2020-04-20Try to build with mingwFilip Gawin1-17/+17
2020-04-17implemented librw alphatest settingaap1-1/+2
2020-04-17We don't need rw.cpp anymoreSergeanur1-40/+0
2020-04-17Remove patchesSergeanur9-945/+13
2020-04-17rem refsFire-Head6-35/+37
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-1/+1
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-2/+7
2020-04-16More refs removedSergeanur7-65/+69
2020-04-16first fake RW implementation workingaap2-6/+10
2020-04-15implemented most of librw wrapperaap5-8/+33
2020-04-14RwMatFX support with linked RW libsSergeanur1-0/+13
2020-04-14Debug font and CProfilesSergeanur2-15/+39
2020-04-11Link with RW libsSergeanur14-0/+3752