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2020-05-10CWeaponModelInfoaap2-0/+20
2020-05-09Place debug menu under ifdefSergeanur1-0/+2
2020-05-06implemented most of timecycle and mbluraap1-6/+26
2020-05-05getting the vice city map to workaap1-5/+0
2020-05-05cleaned up MIAMI ifdefsaap1-10/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-26fixes for glfwaap1-35/+0
2020-04-26Initial GLFW supporteray orçunus3-1/+38
2020-04-25using librw GS alpha test emulationaap2-0/+6
2020-04-25few fixesaap3-4/+23
2020-04-24implemented debugmenuaap2-1/+11
2020-04-24implemented skinned peds, no cutscene hands yetaap4-8/+198
2020-04-22Crossplatform work continueseray orçunus1-3/+0
2020-04-20Try to build with mingwFilip Gawin1-17/+17
2020-04-17implemented librw alphatest settingaap1-1/+2
2020-04-17We don't need rw.cpp anymoreSergeanur1-40/+0
2020-04-17Remove patchesSergeanur9-945/+13
2020-04-17rem refsFire-Head6-35/+37
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-1/+1
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-2/+7
2020-04-16More refs removedSergeanur7-65/+69
2020-04-16first fake RW implementation workingaap2-6/+10
2020-04-15implemented most of librw wrapperaap5-8/+33
2020-04-14RwMatFX support with linked RW libsSergeanur1-0/+13
2020-04-14Debug font and CProfilesSergeanur2-15/+39
2020-04-11Link with RW libsSergeanur14-0/+3752