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fully reversed source code for gta III and gta VC
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2020-05-10
CWeaponModelInfo
aap
2
-0
/
+20
2020-05-09
Place debug menu under ifdef
Sergeanur
1
-0
/
+2
2020-05-06
implemented most of timecycle and mblur
aap
1
-6
/
+26
2020-05-05
getting the vice city map to work
aap
1
-5
/
+0
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-10
/
+0
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-2
/
+2
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-04-26
fixes for glfw
aap
1
-35
/
+0
2020-04-26
Initial GLFW support
eray orçunus
3
-1
/
+38
2020-04-25
using librw GS alpha test emulation
aap
2
-0
/
+6
2020-04-25
few fixes
aap
3
-4
/
+23
2020-04-24
implemented debugmenu
aap
2
-1
/
+11
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
4
-8
/
+198
2020-04-22
Crossplatform work continues
eray orçunus
1
-3
/
+0
2020-04-20
Try to build with mingw
Filip Gawin
1
-17
/
+17
2020-04-17
implemented librw alphatest setting
aap
1
-1
/
+2
2020-04-17
We don't need rw.cpp anymore
Sergeanur
1
-40
/
+0
2020-04-17
Remove patches
Sergeanur
9
-945
/
+13
2020-04-17
rem refs
Fire-Head
6
-35
/
+37
2020-04-16
Some refs removed, little fixes and teleport
eray orçunus
1
-1
/
+1
2020-04-16
Increase alpha entity list capacity for wide screen
Sergeanur
1
-2
/
+7
2020-04-16
More refs removed
Sergeanur
7
-65
/
+69
2020-04-16
first fake RW implementation working
aap
2
-6
/
+10
2020-04-15
implemented most of librw wrapper
aap
5
-8
/
+33
2020-04-14
RwMatFX support with linked RW libs
Sergeanur
1
-0
/
+13
2020-04-14
Debug font and CProfiles
Sergeanur
2
-15
/
+39
2020-04-11
Link with RW libs
Sergeanur
14
-0
/
+3752