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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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Commit message (
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Author
Age
Files
Lines
*
start using CMemoryHeap
aap
2020-11-26
5
-108
/
+207
*
memory heap starting to work
aap
2020-11-25
2
-6
/
+22
*
implemented CMemoryHeap, not used or tested yet
aap
2020-11-25
2
-0
/
+736
*
two unused functions
aap
2020-11-23
2
-0
/
+43
*
finished cullzones
aap
2020-11-22
1
-2
/
+0
*
more fixes to librw stuff
aap
2020-11-18
1
-3
/
+3
*
changes to librw layer, GLES now runtime choice
aap
2020-11-18
1
-4
/
+88
*
changes to RW layer so loading foreign files works
aap
2020-11-11
2
-0
/
+79
*
Merge pull request #792 from withmorten/master
aap
2020-10-31
1
-2
/
+4
|
\
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*
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text
withmorten
2020-10-29
1
-2
/
+4
*
|
few more fixes to last commit
aap
2020-10-29
1
-1
/
+1
*
|
implemented extra model flags for backface culling and alpha test from mobile
aap
2020-10-29
3
-2
/
+33
|
/
*
librw update
erorcun
2020-10-24
1
-1
/
+1
*
Messages and CameraSize fix
erorcun
2020-10-24
1
-2
/
+4
*
Fixes and style changes from miami
erorcun
2020-10-18
1
-1
/
+10
*
small fixes
aap
2020-08-20
3
-14
/
+7
*
txd.img bug
aap
2020-08-19
1
-0
/
+5
*
neo pipelines
aap
2020-08-18
2
-0
/
+11
*
rename shit
aap
2020-07-29
2
-3
/
+3
*
Add forgotten file
Sergeanur
2020-07-29
1
-0
/
+247
*
Dual pass rendering for RW 3.3
Sergeanur
2020-07-29
2
-4
/
+8
*
The real pickup reflection fix
Sergeanur
2020-07-29
2
-1
/
+43
*
Add ps2 audio paths
Sergeanur
2020-07-23
1
-3
/
+3
*
64-bit on Windows
eray orçunus
2020-07-22
3
-6
/
+6
*
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
Sergeanur
2020-07-22
1
-15
/
+98
*
tiny cleanup
aap
2020-07-16
1
-1
/
+1
*
Revert "FONT_BANK renamed to FONT_STANDARD"
Fire-Head
2020-06-07
1
-1
/
+1
*
FONT_BANK renamed to FONT_STANDARD
Sergeanur
2020-06-07
1
-1
/
+1
*
hanim fix
aap
2020-06-01
1
-2
/
+8
*
fixes for 64 bit build
aap
2020-05-16
1
-0
/
+11
*
Fix linux warnings
Filip Gawin
2020-05-12
1
-6
/
+9
*
Merge pull request #533 from erorcun/master
erorcun
2020-05-11
3
-24
/
+25
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*
Linux build support
eray orçunus
2020-05-11
3
-24
/
+25
*
|
RenderPedCB from VC
aap
2020-05-11
1
-5
/
+9
|
/
*
some fixes and cosmetic changes
aap
2020-05-10
1
-0
/
+8
*
Place debug menu under ifdef
Sergeanur
2020-05-09
1
-0
/
+2
*
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
1
-2
/
+2
*
More use of GetModelIndex
Sergeanur
2020-05-05
1
-1
/
+1
*
fixes for glfw
aap
2020-04-26
1
-35
/
+0
*
Initial GLFW support
eray orçunus
2020-04-26
3
-1
/
+38
*
using librw GS alpha test emulation
aap
2020-04-25
2
-0
/
+6
*
few fixes
aap
2020-04-25
3
-4
/
+23
*
implemented debugmenu
aap
2020-04-24
2
-1
/
+11
*
implemented skinned peds, no cutscene hands yet
aap
2020-04-24
4
-8
/
+198
*
Crossplatform work continues
eray orçunus
2020-04-22
1
-3
/
+0
*
Try to build with mingw
Filip Gawin
2020-04-20
1
-17
/
+17
*
implemented librw alphatest setting
aap
2020-04-17
1
-1
/
+2
*
We don't need rw.cpp anymore
Sergeanur
2020-04-17
1
-40
/
+0
*
Remove patches
Sergeanur
2020-04-17
9
-945
/
+13
*
rem refs
Fire-Head
2020-04-17
6
-35
/
+37
*
Some refs removed, little fixes and teleport
eray orçunus
2020-04-16
1
-1
/
+1
*
Increase alpha entity list capacity for wide screen
Sergeanur
2020-04-16
1
-2
/
+7
*
More refs removed
Sergeanur
2020-04-16
7
-65
/
+69
*
first fake RW implementation working
aap
2020-04-16
2
-6
/
+10
*
implemented most of librw wrapper
aap
2020-04-15
5
-8
/
+33
*
RwMatFX support with linked RW libs
Sergeanur
2020-04-14
1
-0
/
+13
*
Debug font and CProfiles
Sergeanur
2020-04-14
2
-15
/
+39
*
Link with RW libs
Sergeanur
2020-04-11
14
-0
/
+3752