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* Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixeseray orçunus2020-07-061-2/+6
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-17/+165
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * update glfw.cppFire-Head2020-06-291-0/+2
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| * menu fixesFire-Head2020-06-291-1/+2
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| | * skeleton typosaap2020-05-231-4/+4
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| * | mips overdoseFire-Head2020-06-271-20/+165
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* | skeleton typosaap2020-05-231-4/+4
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* | Merge pull request #574 from Xinerki/miamierorcun2020-05-221-0/+10
|\ \ | | | | | | many additions
| * | focus loss improvementXinerki2020-05-211-2/+5
| | | | | | | | | | | | for u aap
| * | scuffed InitAfterFocusLoss implementationXinerki2020-05-211-0/+7
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* | | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-14/+14
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* | remove some unneeded plane paths for the moment; also different exe iconaap2020-05-163-1/+1
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-122-9/+8
|\| | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * Fix Windows build and premakeeray orçunus2020-05-111-8/+8
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| * Linux build supporteray orçunus2020-05-111-1/+0
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| * reverting fuckupaap2020-05-061-0/+2
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| * updated librwaap2020-05-061-2/+0
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* | most of animation system done; little stuff here and thereaap2020-05-081-0/+4
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* | VC vehicles just barely working nowaap2020-05-071-2/+0
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* Screen mode selector and persistent map target fixeray orçunus2020-05-011-29/+39
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* implemented improved video modes for win.cppaap2020-04-291-5/+108
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* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
|\ | | | | 1.1 patch stuff + flying controls
| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
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* | | Remove struct workaround in CControllerConfigManagerSergeanur2020-04-261-1/+0
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* | | Initial GLFW supporteray orçunus2020-04-262-34/+8
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-222-2/+13
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* Remove patchesSergeanur2020-04-171-60/+3
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* rem refsFire-Head2020-04-172-19/+13
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
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* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
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* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
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* WaterCannon done, resource icoFire-Head2020-03-282-1/+12
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* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
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* cMusicManagerSergeanur2020-02-071-1/+1
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* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
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* Small CPad fixesSergeanur2019-10-291-6/+6
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* Merge branch 'master' into masterFire_Head2019-10-272-35/+44
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| * ControllerConfig doneFire-Head2019-10-272-35/+44
| | | | | | | | Fix Cam enum
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-262-2/+3
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* More more more audioFilip Gawin2019-08-271-1/+1
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* AnimViewer!eray orçunus2019-08-152-11/+36
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* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-30/+41
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| * fixed dinputaap2019-07-251-30/+41
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* | sampman doneFire-Head2019-08-021-0/+0
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* premake and appveyor updateThirteenAG2019-07-201-4/+4
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-5/+5
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* Update Frontend._AG2019-07-031-0/+4
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* cleaned up to be closer to original gameaap2019-07-032-29/+17
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* Revert "Implemented frontend inputs."aap2019-07-022-12/+4
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* Implemented frontend inputs._AG2019-07-022-4/+12
| | | | Fixed #66 and few other stuff.
* Cleanup project a bitFilip Gawin2019-06-301-94/+94
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* misc stuff, mostly collisionaap2019-06-281-9/+2
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* Initial commit for Frontend._AG2019-06-252-2/+6
| | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* first part of CFileLoaderaap2019-06-171-0/+1
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* got rid of upper case typesaap2019-06-171-23/+23
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* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
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* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-112-175/+173
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* VK_LEFT fixFire-Head2019-06-051-0/+1
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* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
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* input done, fixed cheats inputFire-Head2019-06-051-29/+864
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* added NO_MOVIESFire-Head2019-06-031-0/+11
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* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
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* mouse fixedFire-Head2019-06-021-3/+5
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* fixed mergeaap2019-06-021-2/+3
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* skeleton updated, windows specific stuff addedFire-Head2019-06-024-0/+2255