Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2020-12-20 | some PS2 things | aap | 1 | -4/+0 | |
2020-12-14 | Fix language initialization call order | erorcun | 1 | -3/+3 | |
2020-12-14 | Fix language initialization call order | erorcun | 1 | -3/+3 | |
2020-12-09 | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 1 | -3/+30 | |
2020-12-09 | AnimViewer fixes, commentary from miami | erorcun | 5 | -78/+52 | |
2020-12-09 | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 1 | -3/+30 | |
2020-12-03 | AnimViewer done, comment cleanup | erorcun | 5 | -78/+50 | |
2020-12-01 | Add multisampling to librw | Sergeanur | 1 | -1/+4 | |
# Conflicts: # src/core/config.h # vendor/librw | |||||
2020-12-01 | add -console cmdline arg instead of #if 0/1 | withmorten | 2 | -11/+17 | |
# Conflicts: # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp | |||||
2020-11-29 | GTA_VERSION define and some config.h cleanup | aap | 2 | -4/+4 | |
2020-11-28 | add -console cmdline arg instead of #if 0/1 | withmorten | 2 | -14/+18 | |
2020-11-28 | moved some stuff to MemoryMgr | aap | 2 | -2/+2 | |
2020-11-28 | Add multisampling to librw | Sergeanur | 1 | -1/+4 | |
2020-11-26 | start using CMemoryHeap | aap | 1 | -0/+5 | |
2020-11-25 | memory heap starting to work | aap | 2 | -1/+19 | |
2020-11-18 | Fix mouse lock/high-dpi | erorcun | 1 | -10/+20 | |
2020-11-18 | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 1 | -1/+3 | |
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | |||||
2020-11-18 | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 1 | -0/+2 | |
On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | |||||
2020-11-18 | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 1 | -2/+5 | |
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | |||||
2020-11-18 | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 1 | -1/+1 | |
Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | |||||
2020-11-17 | Frontend: Stats, Map, Audio inputs, Radio selector | erorcun | 2 | -0/+18 | |
2020-11-16 | Fix mouse lock/high-dpi 2 | erorcun | 1 | -6/+0 | |
2020-11-16 | Fix mouse lock/high-dpi | erorcun | 1 | -7/+13 | |
2020-10-23 | mr.casepath 2 | erorcun | 1 | -21/+16 | |
2020-10-23 | satisfy mr.casepath | erorcun | 1 | -19/+15 | |
2020-10-23 | mr.casepath | erorcun | 1 | -6/+7 | |
2020-10-21 | Cross-platform fix and a little style change | erorcun | 1 | -22/+27 | |
2020-10-21 | Text and cross-platform fix | erorcun | 1 | -18/+23 | |
2020-10-18 | Fixes and style changes from miami | erorcun | 2 | -9/+24 | |
2020-10-18 | Minor things | eray orçunus | 2 | -0/+2 | |
2020-10-17 | Fix management issue | eray orçunus | 1 | -1/+2 | |
2020-10-17 | Fix management issue | eray orçunus | 1 | -1/+2 | |
2020-10-17 | Radar, WaterCannon, win/glfw skels | eray orçunus | 3 | -32/+33 | |
2020-10-12 | Streaming and cross-platform fixes | eray orçunus | 1 | -5/+20 | |
2020-10-12 | Streaming and cross-platform fixes | eray orçunus | 1 | -5/+20 | |
2020-10-12 | SampleManager | eray orçunus | 2 | -3/+3 | |
2020-10-09 | Fix POSIX streaming | eray orçunus | 1 | -1/+4 | |
2020-10-09 | Fix POSIX streaming | eray orçunus | 1 | -1/+4 | |
2020-10-08 | macOS support; thanks to @MrYadro | Andrew Udvare | 1 | -4/+21 | |
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | |||||
2020-10-07 | Pad, BulletInfo, ProjectileInfo, fixes | eray orçunus | 1 | -0/+2 | |
2020-10-02 | Load and write our settings in re3.ini & fixes | eray orçunus | 3 | -14/+25 | |
2020-09-30 | macOS support; thanks to @MrYadro | Andrew Udvare | 1 | -4/+21 | |
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | |||||
2020-09-30 | Fixes, mouse AUX buttons, joystick detect menu | eray orçunus | 2 | -28/+26 | |
2020-09-30 | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 2 | -4/+6 | |
2020-09-30 | some SilentPatch fixes | shfil | 1 | -1/+16 | |
# Conflicts: # src/core/Camera.cpp # src/weapons/Weapon.cpp | |||||
2020-09-28 | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 1 | -1/+3 | |
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | |||||
2020-09-28 | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 1 | -0/+2 | |
On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | |||||
2020-09-28 | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 1 | -2/+5 | |
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | |||||
2020-09-28 | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 1 | -1/+1 | |
Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | |||||
2020-09-27 | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 2 | -2/+5 | |
2020-09-27 | Fixes | eray orçunus | 1 | -6/+22 | |
2020-09-27 | Credits & fixes | eray orçunus | 1 | -6/+22 | |
2020-09-26 | silentpatch fixes | Nikolay Korolev | 1 | -1/+16 | |
2020-09-26 | Fix MASTER build with glfw | Sergeanur | 1 | -1/+85 | |
2020-09-26 | Fix MASTER build with glfw | Sergeanur | 1 | -1/+85 | |
2020-08-16 | Graphics menu + MSAA | Sergeanur | 1 | -1/+3 | |
2020-08-14 | Original screen grabber | Sergeanur | 5 | -0/+46 | |
2020-08-14 | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 1 | -1/+1 | |
2020-08-08 | don't CoUninitialize for NO_MOVIES | withmorten | 1 | -5/+4 | |
2020-08-07 | remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize | withmorten | 1 | -2/+10 | |
2020-08-07 | Update glfw.cpp | blingu | 1 | -1/+1 | |
2020-08-05 | added FreeBSD support | blingu | 1 | -0/+4 | |
2020-07-29 | Fixes after merge | Sergeanur | 2 | -33/+0 | |
2020-07-28 | Fix casepath chaos | eray orçunus | 2 | -51/+84 | |
2020-07-28 | Fix casepath chaos | eray orçunus | 2 | -51/+84 | |
2020-07-25 | Fix/change some Windows define | eray orçunus | 3 | -38/+30 | |
2020-07-25 | Fix/change some Windows define | eray orçunus | 3 | -38/+31 | |
2020-07-24 | 90% fixes, 10% skel refactoring | eray orçunus | 4 | -32/+40 | |
2020-07-24 | 90% fixes, 10% skel refactoring | eray orçunus | 5 | -33/+56 | |
2020-07-24 | 64-bit on Windows | eray orçunus | 4 | -13/+46 | |
2020-07-22 | 64-bit on Windows | eray orçunus | 4 | -13/+46 | |
2020-07-22 | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | 4 | -11/+26 | |
2020-07-22 | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher | Sergeanur | 2 | -4/+0 | |
2020-07-20 | Fixes from miami | eray orçunus | 1 | -4/+0 | |
2020-07-17 | Add fix/workaround for black screen at startup | Sergeanur | 1 | -0/+5 | |
2020-07-06 | Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixes | eray orçunus | 2 | -4/+12 | |
2020-07-04 | Remove console and fix sth | eray orçunus | 2 | -1/+5 | |
2020-07-03 | Re-enable console for debugging frontend | eray orçunus | 2 | -2/+7 | |
2020-06-29 | Fix glfw.cpp | Filip Gawin | 1 | -5/+5 | |
2020-06-29 | update glfw.cpp | Fire-Head | 2 | -7/+201 | |
2020-06-29 | menu fixes | Fire-Head | 1 | -1/+2 | |
2020-06-27 | mips overdose | Fire-Head | 1 | -20/+165 | |
2020-05-28 | Frontend customization functions, freecam toggle, minor things | eray orçunus | 1 | -1/+1 | |
2020-05-23 | skeleton typos | aap | 5 | -21/+21 | |
2020-05-23 | skeleton typos | aap | 5 | -25/+25 | |
2020-05-22 | VC CMenuManager struct, ctor etc. | eray orçunus | 2 | -27/+27 | |
2020-05-21 | focus loss improvement | Xinerki | 1 | -2/+5 | |
for u aap | |||||
2020-05-21 | scuffed InitAfterFocusLoss implementation | Xinerki | 1 | -0/+7 | |
2020-05-16 | remove some unneeded plane paths for the moment; also different exe icon | aap | 3 | -1/+1 | |
2020-05-14 | blacklist for glfw "joysticks" | aap | 1 | -1/+14 | |
2020-05-12 | Fix linux warnings | Filip Gawin | 1 | -1/+1 | |
2020-05-11 | Fix Windows build and premake | eray orçunus | 4 | -11/+16 | |
2020-05-11 | Linux build support | eray orçunus | 7 | -91/+321 | |
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | 1 | -2/+0 | |
2020-05-10 | defined out asserts. | bigbossbro08 | 1 | -0/+2 | |
2020-05-09 | Menu map fixes and resizable window on GLFW | eray orçunus | 1 | -3/+5 | |
2020-05-09 | Menu map fixes and resizable window on GLFW | eray orçunus | 1 | -3/+5 | |
2020-05-08 | most of animation system done; little stuff here and there | aap | 2 | -0/+8 | |
2020-05-07 | VC vehicles just barely working now | aap | 1 | -2/+0 | |
2020-05-06 | reverting fuckup | aap | 1 | -0/+2 | |
2020-05-06 | updated librw | aap | 1 | -2/+0 | |
2020-05-04 | openal-soft added | Fire-Head | 1 | -1/+2 | |
2020-05-04 | oal upd | Fire-Head | 1 | -2/+1 | |
2020-05-01 | Screen mode selector and persistent map target fix | eray orçunus | 2 | -55/+68 | |
2020-04-30 | improved video modes for glfw | aap | 1 | -40/+146 | |
2020-04-29 | implemented improved video modes for win.cpp | aap | 1 | -5/+108 | |
2020-04-28 | removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? | aap | 1 | -79/+0 | |
2020-04-26 | fixes for glfw | aap | 1 | -15/+16 | |
2020-04-26 | Remove struct workaround in CControllerConfigManager | Sergeanur | 1 | -1/+0 | |
2020-04-26 | Initial GLFW support | eray orçunus | 6 | -48/+1723 | |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -0/+8 | |
2020-04-24 | more 1.1 patch | Nikolay Korolev | 1 | -2/+7 | |
2020-04-22 | Crossplatform work continues | eray orçunus | 5 | -8/+159 | |
2020-04-17 | Remove patches | Sergeanur | 3 | -96/+5 | |
2020-04-17 | rem refs | Fire-Head | 4 | -22/+15 | |
2020-04-15 | Default native resolution mode and small camera fixes | Sergeanur | 1 | -4/+25 | |
2020-04-09 | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 1 | -7/+7 | |
2020-03-29 | CShotInfo, CWanted done, Frontend fix | eray orçunus | 1 | -6/+0 | |
2020-03-28 | Limit frontend FPS to 100 | eray orçunus | 1 | -1/+7 | |
2020-03-28 | WaterCannon done, resource ico | Fire-Head | 2 | -1/+12 | |
2020-03-22 | Fixes for Serge's review | Filip Gawin | 1 | -2/+2 | |
2020-02-07 | cMusicManager | Sergeanur | 1 | -1/+1 | |
2019-10-30 | Implemented faststrcmp, faststricmp, strcasecmp | Sergeanur | 1 | -0/+7 | |
2019-10-29 | Small CPad fixes | Sergeanur | 1 | -6/+6 | |
2019-10-27 | ControllerConfig done | Fire-Head | 3 | -35/+52 | |
Fix Cam enum | |||||
2019-10-26 | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode | Sergeanur | 2 | -2/+3 | |
2019-08-27 | More more more audio | Filip Gawin | 1 | -1/+1 | |
2019-08-15 | AnimViewer! | eray orçunus | 4 | -11/+48 | |
2019-08-02 | sampman done | Fire-Head | 1 | -0/+0 | |
2019-07-25 | fixed dinput | aap | 1 | -30/+41 | |
2019-07-20 | premake and appveyor update | ThirteenAG | 1 | -4/+4 | |
2019-07-20 | couple of fixes | aap | 1 | -1/+1 | |
2019-07-10 | and of course the last commit didnt fix everything | aap | 1 | -1/+1 | |
2019-07-10 | added wrappers around math functions | aap | 1 | -5/+5 | |
2019-07-03 | Update Frontend. | _AG | 1 | -0/+4 | |
2019-07-03 | cleaned up to be closer to original game | aap | 2 | -29/+17 | |
2019-07-02 | Revert "Implemented frontend inputs." | aap | 2 | -12/+4 | |
2019-07-02 | Implemented frontend inputs. | _AG | 2 | -4/+12 | |
Fixed #66 and few other stuff. | |||||
2019-06-30 | Cleanup project a bit | Filip Gawin | 2 | -101/+101 | |
2019-06-28 | misc stuff, mostly collision | aap | 1 | -9/+2 | |
2019-06-25 | Initial commit for Frontend. | _AG | 2 | -2/+6 | |
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup... | |||||
2019-06-17 | first part of CFileLoader | aap | 1 | -0/+1 | |
2019-06-17 | got rid of upper case types | aap | 2 | -32/+32 | |
2019-06-13 | CPad done | Fire-Head | 1 | -2/+2 | |
2019-06-13 | fixed CFileMgr somewhat; still issues when loading saves | aap | 1 | -0/+7 | |
2019-06-11 | tmp | Fire-Head | 2 | -175/+173 | |
2019-06-05 | VK_LEFT fix | Fire-Head | 1 | -0/+1 | |
2019-06-05 | win.cpp/skeleton.cpp done | Fire-Head | 1 | -34/+34 | |
2019-06-05 | input done, fixed cheats input | Fire-Head | 3 | -31/+864 | |
2019-06-03 | added NO_MOVIES | Fire-Head | 1 | -0/+11 | |
2019-06-02 | gamestates fixed, mpeg now working | Fire-Head | 1 | -43/+147 | |
2019-06-02 | mouse fixed | Fire-Head | 1 | -3/+5 | |
2019-06-02 | fixed merge | aap | 1 | -2/+3 | |
2019-06-02 | skeleton updated, windows specific stuff added | Fire-Head | 8 | -305/+2541 | |
2019-05-31 | rw skeleton | Fire-Head | 5 | -0/+1618 | |