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workspace "re3"
configurations { "ReleaseCI", "Release", "Debug" }
location "build"
files { "src/*.*" }
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
files { "src/entities/*.*" }
files { "src/weapons/*.*" }
files { "src/render/*.*" }
files { "src/control/*.*" }
files { "src/audio/*.*" }
includedirs { "src" }
includedirs { "src/modelinfo" }
includedirs { "src/entities" }
includedirs { "src/weapons" }
includedirs { "src/render" }
includedirs { "src/control" }
includedirs { "src/audio" }
includedirs { "rwsdk/include/d3d8" }
project "re3"
kind "SharedLib"
language "C++"
targetname "re3"
targetdir "bin/%{cfg.buildcfg}"
targetextension ".dll"
characterset ("MBCS")
filter "configurations:Debug"
defines { "DEBUG" }
flags { "StaticRuntime" }
symbols "On"
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
flags { "StaticRuntime" }
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
filter "configurations:ReleaseCI"
defines { "NDEBUG" }
optimize "On"
flags { "StaticRuntime" }
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