1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
#include "common.h"
#if defined _WIN32 && !defined __MINGW32__
#if defined __MWERKS__
#include <wctype.h>
#else
#include "ctype.h"
#endif
#else
#include <cwctype>
#endif
#include "General.h"
#include "RwHelper.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
assocList = nil;
numAssociations = 0;
}
CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void)
{
DestroyAssociations();
}
void
CAnimBlendAssocGroup::DestroyAssociations(void)
{
if(assocList){
delete[] assocList;
assocList = nil;
numAssociations = 0;
}
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::GetAnimation(uint32 id)
{
return &assocList[id];
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::GetAnimation(const char *name)
{
int i;
for(i = 0; i < numAssociations; i++)
if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name))
return &assocList[i];
return nil;
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::CopyAnimation(uint32 id)
{
CAnimBlendAssociation *anim = GetAnimation(id);
if(anim == nil)
return nil;
CAnimManager::UncompressAnimation(anim->hierarchy);
return new CAnimBlendAssociation(*anim);
}
CAnimBlendAssociation*
CAnimBlendAssocGroup::CopyAnimation(const char *name)
{
CAnimBlendAssociation *anim = GetAnimation(name);
if(anim == nil)
return nil;
CAnimManager::UncompressAnimation(anim->hierarchy);
return new CAnimBlendAssociation(*anim);
}
bool
strcmpIgnoringDigits(const char *s1, const char *s2)
{
char c1, c2;
for(;;){
c1 = *s1;
c2 = *s2;
if(c1) s1++;
if(c2) s2++;
if(c1 == '\0' && c2 == '\0') return true;
#ifndef ASCII_STRCMP
if(iswdigit(c1) && iswdigit(c2))
#else
if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#endif
continue;
#ifndef ASCII_STRCMP
c1 = toupper(c1);
c2 = toupper(c2);
#else
c1 = __ascii_toupper(c1);
c2 = __ascii_toupper(c2);
#endif
if(c1 != c2)
return false;
}
}
CBaseModelInfo*
GetModelFromName(const char *name)
{
int i;
CBaseModelInfo *mi;
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
}
void
CAnimBlendAssocGroup::CreateAssociations(const char *name)
{
int i;
CAnimBlock *animBlock;
if(assocList)
DestroyAssociations();
animBlock = CAnimManager::GetAnimationBlock(name);
assocList = new CAnimBlendAssociation[animBlock->numAnims];
numAssociations = 0;
for(i = 0; i < animBlock->numAnims; i++){
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
assert(model);
printf("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
#ifdef PED_SKIN
if(IsClumpSkinned(clump))
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
#endif
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);
RpClumpDestroy(clump);
assocList[i].animId = i;
}
numAssociations = animBlock->numAnims;
}
// Create associations from hierarchies for a given clump
void
CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs)
{
int i;
CAnimBlock *animBlock;
if(assocList)
DestroyAssociations();
animBlock = CAnimManager::GetAnimationBlock(blockName);
assocList = new CAnimBlendAssociation[numAssocs];
numAssociations = 0;
for(i = 0; i < numAssocs; i++){
assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock));
assocList[i].animId = i;
}
numAssociations = numAssocs;
}
|