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fully reversed source code for gta III and gta VC
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animation
Mode
Name
Size
-rw-r--r--
AnimBlendAssocGroup.cpp
4325
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-rw-r--r--
AnimBlendAssocGroup.h
712
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-rw-r--r--
AnimBlendAssociation.cpp
4880
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-rw-r--r--
AnimBlendAssociation.h
3205
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-rw-r--r--
AnimBlendClumpData.cpp
670
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-rw-r--r--
AnimBlendClumpData.h
895
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-rw-r--r--
AnimBlendHierarchy.cpp
2010
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-rw-r--r--
AnimBlendHierarchy.h
648
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-rw-r--r--
AnimBlendList.h
396
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-rw-r--r--
AnimBlendNode.cpp
4450
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-rw-r--r--
AnimBlendNode.h
881
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-rw-r--r--
AnimBlendSequence.cpp
1315
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-rw-r--r--
AnimBlendSequence.h
1296
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-rw-r--r--
AnimManager.cpp
45869
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-rw-r--r--
AnimManager.h
4019
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-rw-r--r--
AnimationId.h
4938
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-rw-r--r--
Bones.cpp
1787
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-rw-r--r--
Bones.h
550
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-rw-r--r--
CutsceneMgr.cpp
14309
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-rw-r--r--
CutsceneMgr.h
2132
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-rw-r--r--
FrameUpdate.cpp
13073
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-rw-r--r--
RpAnimBlend.cpp
13547
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-rw-r--r--
RpAnimBlend.h
2345
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