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#pragma once
#include "Entity.h"

enum bridgeStates {
    STATE_BRIDGE_LOCKED,
    STATE_LIFT_PART_IS_UP,
    STATE_LIFT_PART_MOVING_DOWN,
    STATE_LIFT_PART_IS_DOWN,
    STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
    STATE_LIFT_PART_MOVING_UP
};

class CBridge
{
public:
	static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
	static int &State, &OldState;
	static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
	static float &OldLift;
	static uint32 &TimeOfBridgeBecomingOperational;

	static void Init();
	static void Update();
	static bool ShouldLightsBeFlashing();
	static void FindBridgeEntities();
	static bool ThisIsABridgeObjectMovingUp(int);
};