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#pragma once #include "PedType.h" struct PedGroup { int32 models[8]; }; class CPopulation { public: static PedGroup *ms_pPedGroups; //[31] static bool &ms_bGivePedsWeapons; static void UpdatePedCount(uint32, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); };