summaryrefslogtreecommitdiffstats
path: root/src/core/Frontend.h
blob: b9be5a8266e49c21d49aff59ff111256115bb867 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
#pragma once
#ifdef PS2_MENU
#include "Frontend_PS2.h"
#else

#include "Sprite2d.h"
#include "Timer.h"

#define MENUHEADER_POS_X 10.0f
#define MENUHEADER_POS_Y 10.0f
#define MENUHEADER_HEIGHT 2.0f
#define MENUHEADER_WIDTH 1.0f

#define MENU_X_MARGIN 10.0f

#define MENUACTION_SCALE_MULT 0.9f

#define MENUSLIDER_BARS 16
#define MENUSLIDER_LOGICAL_BARS MENUSLIDER_BARS

#define MENULABEL_X_MARGIN 80.0f
#define MENULABEL_POS_X 100.0f
#define MENULABEL_POS_Y 97.0f

#define MENU_DEFAULT_CONTENT_X 320
#define MENU_DEFAULT_CONTENT_Y 100
#define MENU_DEFAULT_LINE_HEIGHT 29

#define RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin) (xMargin + 30.0f)

#define MENURADIO_ICON_FIRST_X 238.f
#ifdef EXTERNAL_3D_SOUND
#define MENURADIO_ICON_Y 288.0f
#else
#define MENURADIO_ICON_Y 248.0f
#endif
#define MENURADIO_ICON_SIZE 60.0f
#ifdef EXTERNAL_3D_SOUND
#define MENURADIO_SELECTOR_START_Y 285.f // other options should leave room on the screen
#else
#define MENURADIO_SELECTOR_START_Y 245.0f
#endif
#define MENURADIO_SELECTOR_HEIGHT 65.f

#define MENUSLIDER_X 500.0f
#define MENUSLIDER_UNK 100.0f
#define MENUSLIDER_SMALLEST_BAR 8.0f
#define MENUSLIDER_BIGGEST_BAR 25.0f

#define BIGTEXT2_X_SCALE 0.6f // For FONT_STANDARD
#define BIGTEXT2_Y_SCALE 1.2f
#define BIGTEXT_X_SCALE 0.6f // For FONT_HEADING
#define BIGTEXT_Y_SCALE 1.0f
#define MEDIUMTEXT_X_SCALE 0.48f // For FONT_STANDARD
#define MEDIUMTEXT_Y_SCALE 1.0f
#define SMALLTEXT_X_SCALE 0.42f // For FONT_STANDARD
#define SMALLTEXT_Y_SCALE 0.9f
#define SMALLESTTEXT_X_SCALE 0.3f // For FONT_STANDARD
#define SMALLESTTEXT_Y_SCALE 0.7f

#define LISTITEM_X_SCALE 0.4f // Only unproportional and commonly used scale for FONT_STANDARD
#define LISTITEM_Y_SCALE 0.6f

#define HELPER_TEXT_RIGHT_MARGIN MENU_X_MARGIN
#define HELPER_TEXT_BOTTOM_MARGIN 18.f

#define PLAYERSETUP_LIST_TOP 58.0f
#define PLAYERSETUP_LIST_BOTTOM 95.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
#define PLAYERSETUP_LIST_RIGHT 36.0f
#ifdef FIX_BUGS // See the scrollbar button drawing code
#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
#else
#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 77
#define PLAYERSETUP_ROW_HEIGHT 9

#define STATS_ROW_HEIGHT 17.0f
#define STATS_ROW_LEFT_MARGIN 110.0f
#define STATS_ROW_RIGHT_MARGIN 113.0f
#define STATS_TOP_Y 135.0f // Just faded in
#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that
#define STATS_FADING_AREA_LENGTH 50.0f
#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f)
#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f)
#define STATS_RATING_X 320.0f
#define STATS_RATING_Y_1 85.0f
#define STATS_RATING_Y_2 110.0f

#define BRIEFS_TOP_MARGIN 140.0f
#define BRIEFS_BOTTOM_MARGIN 280.0f
#define BRIEFS_LINE_X 100.0f
#define BRIEFS_LINE_HEIGHT 20.0f
#define BRIEFS_LINE_SPACING 10.0f

#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
#define CONTSETUP_LIST_TOP 58.0f
#define CONTSETUP_LIST_RIGHT 18.0f
#define CONTSETUP_LIST_BOTTOM 78.0f
#define CONTSETUP_LIST_LEFT 30.0f
#define CONTSETUP_COLUMN_1_X 40.0f
#define CONTSETUP_COLUMN_2_X 210.0f
#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
#define CONTSETUP_BACK_RIGHT 35.0f
#define CONTSETUP_BACK_BOTTOM 82.0f
#define CONTSETUP_BACK_HEIGHT 25.0f

enum
{
	MENUALIGN_LEFT = 1,
	MENUALIGN_RIGHT,
	MENUALIGN_CENTER,
};

enum eMenuSprites
{
	MENUSPRITE_BACKGROUND,
	MENUSPRITE_VCLOGO,
	MENUSPRITE_MOUSE,
	MENUSPRITE_MAPTOP01,
	MENUSPRITE_MAPTOP02,
	MENUSPRITE_MAPTOP03,
	MENUSPRITE_MAPMID01,
	MENUSPRITE_MAPMID02,
	MENUSPRITE_MAPMID03,
	MENUSPRITE_MAPBOT01,
	MENUSPRITE_MAPBOT02,
	MENUSPRITE_MAPBOT03,
	MENUSPRITE_WILDSTYLE,
	MENUSPRITE_FLASH,
	MENUSPRITE_KCHAT,
	MENUSPRITE_FEVER,
	MENUSPRITE_VROCK,
	MENUSPRITE_VCPR,
	MENUSPRITE_ESPANTOSO,
	MENUSPRITE_EMOTION,
	MENUSPRITE_WAVE,
	MENUSPRITE_MP3,
	MENUSPRITE_DOWNOFF,
	MENUSPRITE_DOWNON,
	MENUSPRITE_UPOFF,
	MENUSPRITE_UPON,
#ifdef GAMEPAD_MENU
	MENUSPRITE_CONTROLLER,
	MENUSPRITE_ARROWS1,
	MENUSPRITE_ARROWS2,
	MENUSPRITE_ARROWS3,
	MENUSPRITE_ARROWS4,
#endif
	NUM_MENU_SPRITES
};

enum eSaveSlot
{
	SAVESLOT_NONE,
	SAVESLOT_0,
	SAVESLOT_1,
	SAVESLOT_2,
	SAVESLOT_3,
	SAVESLOT_4,
	SAVESLOT_5,
	SAVESLOT_6,
	SAVESLOT_7,
	SAVESLOT_8,
	SAVESLOT_LABEL = 36
};

enum eMenuScreen
{
	MENUPAGE_DISABLED = -1,
	MENUPAGE_STATS = 0,
	MENUPAGE_NEW_GAME = 1,
	MENUPAGE_BRIEFS = 2,
	MENUPAGE_SOUND_SETTINGS = 3,
	MENUPAGE_DISPLAY_SETTINGS = 4,
	MENUPAGE_LANGUAGE_SETTINGS = 5,
	MENUPAGE_MAP = 6,
	MENUPAGE_NEW_GAME_RELOAD = 7,
	MENUPAGE_CHOOSE_LOAD_SLOT = 8,
	MENUPAGE_CHOOSE_DELETE_SLOT = 9,
	MENUPAGE_LOAD_SLOT_CONFIRM = 10,
	MENUPAGE_DELETE_SLOT_CONFIRM = 11,
	MENUPAGE_LOADING_IN_PROGRESS = 12,
	MENUPAGE_DELETING_IN_PROGRESS = 13,
	MENUPAGE_DELETE_SUCCESSFUL = 14,
	MENUPAGE_CHOOSE_SAVE_SLOT = 15,
	MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16,
	MENUPAGE_SAVING_IN_PROGRESS = 17,
	MENUPAGE_SAVE_SUCCESSFUL = 18,
	MENUPAGE_SAVE_CUSTOM_WARNING = 19,
	MENUPAGE_SAVE_CHEAT_WARNING = 20,
	MENUPAGE_SKIN_SELECT = 21,
	MENUPAGE_SAVE_UNUSED = 22,
	MENUPAGE_SAVE_FAILED = 23,
	MENUPAGE_SAVE_FAILED_2 = 24,
	MENUPAGE_LOAD_FAILED = 25,
	MENUPAGE_CONTROLLER_PC = 26,
	MENUPAGE_OPTIONS = 27,
	MENUPAGE_EXIT = 28,
	MENUPAGE_START_MENU = 29,
	MENUPAGE_KEYBOARD_CONTROLS = 30,
	MENUPAGE_MOUSE_CONTROLS = 31,
	MENUPAGE_PAUSE_MENU = 32,
	MENUPAGE_NONE = 33, // Then chooses main menu or pause menu 
#ifdef GAMEPAD_MENU
	MENUPAGE_CONTROLLER_SETTINGS,
#endif
#ifdef LEGACY_MENU_OPTIONS
	MENUPAGE_DEBUG_MENU,
	MENUPAGE_CONTROLLER_PC_OLD1,
	MENUPAGE_CONTROLLER_PC_OLD2,
	MENUPAGE_CONTROLLER_PC_OLD3,
	MENUPAGE_CONTROLLER_PC_OLD4,
	MENUPAGE_CONTROLLER_DEBUG,
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS

#ifdef GRAPHICS_MENU_OPTIONS
	MENUPAGE_GRAPHICS_SETTINGS,
#endif
#ifdef DETECT_JOYSTICK_MENU
	MENUPAGE_DETECT_JOYSTICK,
#endif
#endif
#ifdef MISSION_REPLAY
	MENUPAGE_MISSION_RETRY,
#endif

	MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
	MENUPAGES
};

enum eMenuAction
{
#ifdef CUSTOM_FRONTEND_OPTIONS
	MENUACTION_CFO_SLIDER = -3,
	MENUACTION_CFO_SELECT = -2,
	MENUACTION_CFO_DYNAMIC = -1,
#endif
	MENUACTION_NOTHING,
	MENUACTION_LABEL,
	MENUACTION_YES,
	MENUACTION_NO,
	MENUACTION_CHANGEMENU,
	MENUACTION_INVERTPADY,
	MENUACTION_CTRLDISPLAY,
	MENUACTION_FRAMESYNC,
	MENUACTION_FRAMELIMIT,
	MENUACTION_TRAILS,
	MENUACTION_SUBTITLES,
	MENUACTION_WIDESCREEN,
	MENUACTION_BRIGHTNESS,
	MENUACTION_MUSICVOLUME,
	MENUACTION_SFXVOLUME,
	MENUACTION_RADIO,
	MENUACTION_LANG_ENG,
	MENUACTION_LANG_FRE,
	MENUACTION_LANG_GER,
	MENUACTION_LANG_ITA,
	MENUACTION_LANG_SPA,
	MENUACTION_POPULATESLOTS_CHANGEMENU,
	MENUACTION_CHECKSAVE,
	MENUACTION_NEWGAME,
	MENUACTION_RESUME_FROM_SAVEZONE,
	MENUACTION_RELOADIDE,
	MENUACTION_SETDBGFLAG,
	MENUACTION_LOADRADIO,
	MENUACTION_SAVEGAME,
	MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
	MENUACTION_COLLISIONPOLYS,
	MENUACTION_LEGENDS,
	MENUACTION_RADARMODE,
	MENUACTION_HUD,
	MENUACTION_GOBACK,
	MENUACTION_KEYBOARDCTRLS,
	MENUACTION_GETKEY,
	MENUACTION_SHOWHEADBOB,
	MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM?
	MENUACTION_INVVERT,
	MENUACTION_CANCELGAME,
	MENUACTION_RESUME,
	MENUACTION_DONTCANCEL,
	MENUACTION_SCREENRES,
	MENUACTION_AUDIOHW,
	MENUACTION_SPEAKERCONF,
	MENUACTION_PLAYERSETUP,
	MENUACTION_RESTOREDEF,
	MENUACTION_CTRLMETHOD,
	MENUACTION_DYNAMICACOUSTIC,
	MENUACTION_MOUSESTEER,
	MENUACTION_DRAWDIST,
	MENUACTION_MOUSESENS,
	MENUACTION_MP3VOLUMEBOOST,
#ifdef GAMEPAD_MENU
	MENUACTION_CTRLVIBRATION,
	MENUACTION_CTRLCONFIG,
#endif
#ifdef MISSION_REPLAY
	MENUACTION_REJECT_RETRY,
	MENUACTION_UNK114
#endif
};

enum eCheckHover
{
	HOVEROPTION_0,
	HOVEROPTION_1,
	HOVEROPTION_RANDOM_ITEM,
	HOVEROPTION_3,
	HOVEROPTION_4,
	HOVEROPTION_5,
	HOVEROPTION_6,
	HOVEROPTION_7,
	HOVEROPTION_8,
	HOVEROPTION_BACK,	// also layer in controller setup and skin menu
	HOVEROPTION_10,
	HOVEROPTION_11,
	HOVEROPTION_OVER_SCROLL_UP,
	HOVEROPTION_OVER_SCROLL_DOWN,
	HOVEROPTION_CLICKED_SCROLL_UP,
	HOVEROPTION_CLICKED_SCROLL_DOWN,
	HOVEROPTION_HOLDING_SCROLLBAR,
	HOVEROPTION_PAGEUP,
	HOVEROPTION_PAGEDOWN,
	HOVEROPTION_LIST, // also layer in controller setup and skin menu
	HOVEROPTION_SKIN,
	HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
	HOVEROPTION_NEXT_RADIO,
	HOVEROPTION_PREV_RADIO,
	HOVEROPTION_INCREASE_BRIGHTNESS,
	HOVEROPTION_DECREASE_BRIGHTNESS,
	HOVEROPTION_INCREASE_DRAWDIST,
	HOVEROPTION_DECREASE_DRAWDIST,
	HOVEROPTION_INCREASE_MUSICVOLUME,
	HOVEROPTION_DECREASE_MUSICVOLUME,
	HOVEROPTION_INCREASE_SFXVOLUME,
	HOVEROPTION_DECREASE_SFXVOLUME,
	HOVEROPTION_INCREASE_MOUSESENS,
	HOVEROPTION_DECREASE_MOUSESENS,
	HOVEROPTION_INCREASE_MP3BOOST,
	HOVEROPTION_DECREASE_MP3BOOST,
#ifdef CUSTOM_FRONTEND_OPTIONS
	HOVEROPTION_INCREASE_CFO_SLIDER,
	HOVEROPTION_DECREASE_CFO_SLIDER,
#endif
	HOVEROPTION_NOT_HOVERING,
};

enum
{
#if defined LEGACY_MENU_OPTIONS || defined CUSTOM_FRONTEND_OPTIONS
	NUM_MENUROWS = 18,
#else
	NUM_MENUROWS = 12,
#endif
};

enum eControlMethod
{
	CONTROL_STANDARD = 0,
	CONTROL_CLASSIC,
};

// Why??
enum ControllerSetupColumn
{
	CONTSETUP_PED_COLUMN = 0,
	CONTSETUP_VEHICLE_COLUMN = 16,
};

struct tSkinInfo
{
	int32 skinId;
	char skinNameDisplayed[256];
	char skinNameOriginal[256];
	char date[256];
	tSkinInfo *nextSkin;
};

struct BottomBarOption
{
	char name[8];
	int32 screenId;
};

#ifndef CUSTOM_FRONTEND_OPTIONS
struct CMenuScreen
{
	char m_ScreenName[8];
	int32 m_PreviousPage; // eMenuScreen
	int32 m_ParentEntry; // row

	struct CMenuEntry
	{
		int32 m_Action; // eMenuAction
		char m_EntryName[8];
		int32 m_SaveSlot; // eSaveSlot
		int32 m_TargetMenu; // eMenuScreen
		uint16 m_X;
		uint16 m_Y;
		uint8 m_Align;
	} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreen aScreens[MENUPAGES];
#else
#include "frontendoption.h"
struct CCustomScreenLayout {
	int startX; // not used at all if first entry has X and Y values
	int startY; // not used at all if first entry has X and Y values
	int lineHeight; // used to determine next entry's Y coordinate, if it has 0-0 as coordinates
	bool showLeftRightHelper;
	bool noInvasiveBorders; // not needed on pages already handled by game
	int xMargin; // useful for two part texts - 0/empty = MENU_X_MARGIN
};

struct CCFO
{
	void *value;
	const char *saveCat;
	const char *save;
};

struct CCFOSelect : CCFO
{
	char** rightTexts;
	int8 numRightTexts;
	bool onlyApplyOnEnter;
	int8 displayedValue; // only if onlyApplyOnEnter enabled for now
	int8 lastSavedValue; // only if onlyApplyOnEnter enabled
	ChangeFunc changeFunc;
	bool disableIfGameLoaded;

	CCFOSelect() {};
	CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
		this->value = value;
		if (value)
			this->lastSavedValue = this->displayedValue = *value;

		this->saveCat = saveCat;
		this->save = save;
		this->rightTexts = (char**)rightTexts;
		this->numRightTexts = numRightTexts;
		this->onlyApplyOnEnter = onlyApplyOnEnter;
		this->changeFunc = changeFunc;
		this->disableIfGameLoaded = disableIfGameLoaded;
	}
};

// Value is float in here
struct CCFOSlider : CCFO
{
	ChangeFuncFloat changeFunc;
	float min;
	float max;

	CCFOSlider() {};
	CCFOSlider(float* value, const char* saveCat, const char* save, float min, float max, ChangeFuncFloat changeFunc = nil){
		this->value = value;
		this->saveCat = saveCat;
		this->save = save;
		this->changeFunc = changeFunc;
		this->min = min;
		this->max = max;
	}
};

struct CCFODynamic : CCFO
{
	DrawFunc drawFunc;
	ButtonPressFunc buttonPressFunc;

	CCFODynamic() {};
	CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
		this->value = value;
		this->saveCat = saveCat;
		this->save = save;
		this->drawFunc = drawFunc;
		this->buttonPressFunc = buttonPressFunc;
	}
};

struct CMenuScreenCustom
{
	char m_ScreenName[8];
	int32 m_PreviousPage; // eMenuScreen
	CCustomScreenLayout *layout;
	ReturnPrevPageFunc returnPrevPageFunc;
	
	struct CMenuEntry
	{
		int32 m_Action; // eMenuAction - below zero is CFO
		char m_EntryName[8];
		struct {
			union {
				CCFO *m_CFO; // for initializing
				CCFOSelect *m_CFOSelect;
				CCFODynamic *m_CFODynamic;
				CCFOSlider *m_CFOSlider;
			};
			int32 m_SaveSlot; // eSaveSlot
			int32 m_TargetMenu; // eMenuScreen
		};
		uint16 m_X;
		uint16 m_Y;
		uint8 m_Align;
	} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreenCustom aScreens[MENUPAGES];
#endif

struct MenuTrapezoid
{
	float topLeft_x;
	float topLeft_y;
	float topRight_x;
	float topRight_y;
	float bottomLeft_x;
	float bottomLeft_y;
	float bottomRight_x;
	float bottomRight_y;
	float old_topRight_x;
	float old_topRight_y;
	float old_topLeft_x;
	float old_topLeft_y;
	float old_bottomLeft_x;
	float old_bottomLeft_y;
	float old_bottomRight_x;
	float old_bottomRight_y;
	float mult_topRight_x;
	float mult_topRight_y;
	float mult_topLeft_x;
	float mult_topLeft_y;
	float mult_bottomLeft_x;
	float mult_bottomLeft_y;
	float mult_bottomRight_x;
	float mult_bottomRight_y;

	MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
		topLeft_x = x1;
		topLeft_y = y1;
		topRight_x = x2;
		topRight_y = y2;
		bottomLeft_x = x3;
		bottomLeft_y = y3;
		bottomRight_x = x4;
		bottomRight_y = y4;
	};

	void SaveCurrentCoors() {
		old_topLeft_x = topLeft_x;
		old_topLeft_y = topLeft_y;
		old_topRight_x = topRight_x;
		old_topRight_y = topRight_y;
		old_bottomLeft_x = bottomLeft_x;
		old_bottomLeft_y = bottomLeft_y;
		old_bottomRight_x = bottomRight_x;
		old_bottomRight_y = bottomRight_y;
	}

	void Translate(int delta) {
		bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
		bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
		bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
		bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
		topRight_x = delta * mult_topRight_x + old_topRight_x;
		topRight_y = delta * mult_topRight_y + old_topRight_y;
		topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
		topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
	}

	void UpdateMultipliers() {
		mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
		mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
		mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
		mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
		mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
		mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
		mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
		mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
	}
};

class CMenuManager
{
public:
	int8 m_StatsScrollDirection;
	float m_StatsScrollSpeed;
	uint8 field_8;
	bool m_PrefsUseVibration;
	bool m_PrefsShowHud;
	int32 m_PrefsRadarMode;
	bool m_DisplayControllerOnFoot;
	bool m_bShutDownFrontEndRequested;
	bool m_bStartUpFrontEndRequested;
	int32 m_KeyPressedCode;
	int32 m_PrefsBrightness;
	float m_PrefsLOD;
	int8 m_PrefsShowSubtitles;
	int8 m_PrefsShowLegends;
	int8 m_PrefsUseWideScreen;
	int8 m_PrefsVsync;
	int8 m_PrefsVsyncDisp;
	int8 m_PrefsFrameLimiter;
	int8 m_nPrefsAudio3DProviderIndex;
	int8 m_PrefsSpeakers;
	int8 m_PrefsDMA;
	int8 m_PrefsSfxVolume;
	int8 m_PrefsMusicVolume;
	int8 m_PrefsRadioStation;
	uint8 m_PrefsStereoMono; // unused except restore settings
	int32 m_nCurrOption;
	bool m_bQuitGameNoCD;
	bool m_bMenuMapActive;
	bool m_AllowNavigation;
	uint8 field_37;
	bool m_bMenuActive;
	bool m_bWantToRestart;
	bool m_bFirstTime;
	bool m_bActivateSaveMenu;
	bool m_bWantToLoad;
	float m_fMapSize;
	float m_fMapCenterX;
	float m_fMapCenterY;
	uint32 OS_Language;
	int32 m_PrefsLanguage;
	int32 field_54;
	int8 m_bLanguageLoaded;
	uint8 m_PrefsAllowNastyGame;
	int8 m_PrefsMP3BoostVolume;
	int8 m_ControlMethod;
	int32 m_nPrefsVideoMode;
	int32 m_nDisplayVideoMode;
	int32 m_nMouseTempPosX;
	int32 m_nMouseTempPosY;
	bool m_bGameNotLoaded;
	int8 m_lastWorking3DAudioProvider;
	bool m_bFrontEnd_ReloadObrTxtGxt;
	int32 *pEditString;
	uint8 field_74[4];
	int32 *pControlEdit;
	bool m_OnlySaveMenu;
	int32 m_firstStartCounter;
	CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
	bool m_bSpritesLoaded;
	int32 m_LeftMostRadioX;
	int32 m_ScrollRadioBy;
	int32 m_nCurrScreen;
	int32 m_nPrevScreen;
	int32 m_nCurrSaveSlot;
	uint32 m_LastScreenSwitch;
	int32 m_nMenuFadeAlpha;
	int32 m_nOptionHighlightTransitionBlend;
	bool bMenuChangeOngoing;
	int32 MouseButtonJustClicked;
	int32 JoyButtonJustClicked;
	bool DisplayComboButtonErrMsg;
	bool m_NoEmptyBinding;
	bool m_ShowEmptyBindingError;
	int32 m_nHelperTextAlpha;
	bool m_bPressedPgUpOnList;
	bool m_bPressedPgDnOnList;
	bool m_bPressedUpOnList;
	bool m_bPressedDownOnList;
	bool m_bPressedScrollButton;
	uint8 field_129;
	uint8 field_12A;
	uint8 field_12B;
	int32 m_nMousePosX;
	int32 m_nMousePosY;
	int32 m_nMouseOldPosX;
	int32 m_nMouseOldPosY;
	int32 m_nHoverOption;
	bool m_bShowMouse;
	int32 m_nOptionMouseHovering;
	bool m_bStartWaitingForKeyBind;
	bool m_bWaitingForNewKeyBind;
	bool m_bKeyChangeNotProcessed;
	int32 m_CurrCntrlAction;
	uint8 field_150;
	uint8 field_151;
	uint8 field_152;
	uint8 field_153;
	int32 m_nSelectedContSetupColumn;
	bool m_bKeyIsOK;
	bool field_159;
	uint8 m_nCurrExLayer;
	char m_PrefsSkinFile[256];
	char m_aSkinName[256];
	uint8 field_35B;
	int32 m_nHelperTextMsgId;
	tSkinInfo m_pSkinListHead;
	tSkinInfo *m_pSelectedSkin;
	int32 m_nFirstVisibleRowOnList;
	float m_nScrollbarTopMargin;
	int32 m_nTotalListRow;
	int32 m_nSkinsTotal;
	uint8 field_67C[4];
	int32 m_nSelectedListRow;
	bool m_bSkinsEnumerated;

#ifdef IMPROVED_VIDEOMODE
	int32 m_nPrefsWidth;
	int32 m_nPrefsHeight;
	int32 m_nPrefsDepth;
	int32 m_nPrefsWindowed;
	int32 m_nPrefsSubsystem;
	int32 m_nSelectedScreenMode;
#endif
#ifdef MULTISAMPLING
	int8 m_nPrefsMSAALevel;
	int8 m_nDisplayMSAALevel;
#endif

#ifdef MISSION_REPLAY
	bool m_bAttemptingMissionRetry;
#endif

#ifdef GAMEPAD_MENU
	enum
	{
		CONTROLLER_DUALSHOCK2 = 0,
		CONTROLLER_DUALSHOCK3,
		CONTROLLER_DUALSHOCK4,
		CONTROLLER_XBOX360,
		CONTROLLER_XBOXONE,
		CONTROLLER_NINTENDO_SWITCH,
	};

	int8 m_PrefsControllerType;
#endif
	enum LANGUAGE
	{
		LANGUAGE_AMERICAN,
		LANGUAGE_FRENCH,
		LANGUAGE_GERMAN,
		LANGUAGE_ITALIAN,
		LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
		LANGUAGE_POLISH,
		LANGUAGE_RUSSIAN,
		LANGUAGE_JAPANESE,
#endif
	};
	bool GetIsMenuActive() {return !!m_bMenuActive;}

#ifdef CUTSCENE_BORDERS_SWITCH
	static bool m_PrefsCutsceneBorders;
#endif

#ifndef MASTER
	static bool m_PrefsMarketing;
	static bool m_PrefsDisableTutorials;
#endif // !MASTER

	CMenuManager(void);
	~CMenuManager(void) { UnloadTextures(); }

#ifdef NO_ISLAND_LOADING
	enum
	{
		ISLAND_LOADING_LOW = 0,
		ISLAND_LOADING_MEDIUM,
		ISLAND_LOADING_HIGH
	};

	int8 m_PrefsIslandLoading;

	#define ISLAND_LOADING_IS(p) if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
	#define ISLAND_LOADING_ISNT(p) if (FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
#else
	#define ISLAND_LOADING_IS(p)
	#define ISLAND_LOADING_ISNT(p)
#endif

#ifdef XBOX_MESSAGE_SCREEN
	static uint32 m_nDialogHideTimer;
	static uint32 m_nDialogHideTimerPauseMode;
	static bool m_bDialogOpen;
	static wchar *m_pDialogText;
	static bool m_bSaveWasSuccessful;

	static void SetDialogText(const char*);
	static bool DialogTextCmp(const char*);
	static void ToggleDialog(bool);
	static void SetDialogTimer(uint32);
	void ProcessDialogTimer(void);
	void DrawOverlays(void);
	void CloseDialog(void);
#endif

	void Initialise();
	void PrintMap();
	void SetFrontEndRenderStates();
	static void CentreMousePointer();
	void CheckCodesForControls(int);
	bool CheckHover(int x1, int x2, int y1, int y2);
	void CheckSliderMovement(int);
	void DisplayHelperText(char*);
	int DisplaySlider(float, float, float, float, float, float, float);
	void DoSettingsBeforeStartingAGame();
	void DrawStandardMenus(bool);
	void DrawControllerBound(int32, int32, int32, int8);
	void DrawControllerScreenExtraText(int, int, int);
	void DrawControllerSetupScreen();
	void DrawQuitGameScreen();
	void DrawFrontEnd();
	void DrawBackground(bool transitionCall);
	void DrawPlayerSetupScreen(bool);
	int FadeIn(int alpha);
	int GetStartOptionsCntrlConfigScreens();
	void InitialiseChangedLanguageSettings();
	void LoadAllTextures();
	void LoadSettings();
	void MessageScreen(const char *str, bool);
	void SmallMessageScreen(const char *str);
	void PrintBriefs();
	static void PrintErrorMessage();
	void PrintStats();
	void Process();
	void ProcessList(bool &optionSelected, bool &goBack);
	void UserInput();
	void ProcessUserInput(uint8, uint8, uint8, uint8, int8);
	void ChangeRadioStation(int8);
	void ProcessFileActions();
	void ProcessOnOffMenuOptions();
	void RequestFrontEndShutDown();
	void RequestFrontEndStartUp();
	void ResetHelperText();
	void SaveSettings();
	void SetHelperText(int text);
	float StretchX(float);
	float StretchY(float);
	void SwitchMenuOnAndOff();
	void UnloadTextures();
	void WaitForUserCD();
	int GetNumOptionsCntrlConfigScreens();
	void SwitchToNewScreen(int8);
	void AdditionalOptionInput(bool &goBack);
	void ExportStats(void);
	void PrintRadioSelector(void);

	// New (not in function or inlined in the game)
	void ThingsToDoBeforeLeavingPage();
	void ScrollUpListByOne();
	void ScrollDownListByOne();
	void PageUpList(bool);
	void PageDownList(bool);
	int8 GetPreviousPageOption();
	
	// uint8 GetNumberOfMenuOptions();
#ifdef GAMEPAD_MENU
	void LoadController(int8 type);
	void PrintController(void);
#endif
};

#ifndef IMPROVED_VIDEOMODE
VALIDATE_SIZE(CMenuManager, 0x688);
#endif

extern CMenuManager FrontEndMenuManager;

#endif