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#pragma once
#include "Sprite2d.h"
enum eBlipType
{
BLIP_NONE,
BLIP_CAR,
BLIP_CHAR,
BLIP_OBJECT,
BLIP_COORD,
BLIP_CONTACT_POINT
};
enum eBlipDisplay
{
BLIP_DISPLAY_NEITHER = 0,
BLIP_DISPLAY_MARKER_ONLY = 1,
BLIP_DISPLAY_BLIP_ONLY = 2,
BLIP_DISPLAY_BOTH = 3,
};
enum eRadarSprite
{
RADAR_SPRITE_NONE = 0,
RADAR_SPRITE_ASUKA = 1,
RADAR_SPRITE_BOMB = 2,
RADAR_SPRITE_CAT = 3,
RADAR_SPRITE_CENTRE = 4,
RADAR_SPRITE_COPCAR = 5,
RADAR_SPRITE_DON = 6,
RADAR_SPRITE_EIGHT = 7,
RADAR_SPRITE_EL = 8,
RADAR_SPRITE_ICE = 9,
RADAR_SPRITE_JOEY = 10,
RADAR_SPRITE_KENJI = 11,
RADAR_SPRITE_LIZ = 12,
RADAR_SPRITE_LUIGI = 13,
RADAR_SPRITE_NORTH = 14,
RADAR_SPRITE_RAY = 15,
RADAR_SPRITE_SAL = 16,
RADAR_SPRITE_SAVE = 17,
RADAR_SPRITE_SPRAY = 18,
RADAR_SPRITE_TONY = 19,
RADAR_SPRITE_WEAPON = 20,
RADAR_SPRITE_COUNT = 21,
};
enum
{
BLIP_MODE_TRIANGULAR_UP = 0,
BLIP_MODE_TRIANGULAR_DOWN,
BLIP_MODE_SQUARE,
};
struct CBlip
{
uint32 m_nColor;
uint16 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector2D m_vec2DPos;
CVector m_vecPos;
int16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_IconID; // eRadarSprite
};
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
// Values for screen space
#define RADAR_LEFT (40.0f)
#define RADAR_BOTTOM (47.0f)
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
class CRadar
{
public:
static float &m_RadarRange;
static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
static CSprite2d *AsukaSprite;
static CSprite2d *BombSprite;
static CSprite2d *CatSprite;
static CSprite2d *CentreSprite;
static CSprite2d *CopcarSprite;
static CSprite2d *DonSprite;
static CSprite2d *EightSprite;
static CSprite2d *ElSprite;
static CSprite2d *IceSprite;
static CSprite2d *JoeySprite;
static CSprite2d *KenjiSprite;
static CSprite2d *LizSprite;
static CSprite2d *LuigiSprite;
static CSprite2d *NorthSprite;
static CSprite2d *RaySprite;
static CSprite2d *SalSprite;
static CSprite2d *SaveSprite;
static CSprite2d *SpraySprite;
static CSprite2d *TonySprite;
static CSprite2d *WeaponSprite;
static CSprite2d *RadarSprites[21];
public:
static uint8 CalculateBlipAlpha(float dist);
static void ChangeBlipBrightness(int32 i, int32 bright);
static void ChangeBlipColour(int32 i, int32);
static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
static void ChangeBlipScale(int32 i, int32 scale);
static void ClearBlip(int32 i);
static void ClearBlipForEntity(eBlipType type, int32 id);
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
static bool DisplayThisBlip(int32 i);
static void Draw3dMarkers();
static void DrawBlips();
static void DrawMap();
static void DrawRadarMap();
static void DrawRadarMask();
static void DrawRadarSection(int32 x, int32 y);
static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
static int32 GetActualBlipArrayIndex(int32 i);
static int32 GetNewUniqueBlipIndex(int32 i);
static uint32 GetRadarTraceColour(uint32 color, bool bright);
static void Initialise();
static float LimitRadarPoint(CVector2D &point);
static void LoadAllRadarBlips(int32);
static void LoadTextures();
static void RemoveRadarSections();
static void RemoveMapSection(int32 x, int32 y);
static void RequestMapSection(int32 x, int32 y);
static void SaveAllRadarBlips(int32);
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
static void Shutdown();
static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
// no in CRadar in the game:
static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
static void ClipRadarTileCoords(int32 &x, int32 &y);
static bool IsPointInsideRadar(const CVector2D &);
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
};
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