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#include "common.h"
#include "patcher.h"
#include "Building.h"
#include "Streaming.h"
#include "Pools.h"
void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); }
void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
void
CBuilding::ReplaceWithNewModel(int32 id)
{
DeleteRwObject();
if(CModelInfo::GetModelInfo(m_modelIndex)->m_refCount == 0)
CStreaming::RemoveModel(m_modelIndex);
m_modelIndex = id;
if(bIsBIGBuilding)
if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
}
#include <new>
class CBuilding_ : public CBuilding
{
public:
CBuilding *ctor(void) { return ::new (this) CBuilding(); }
void dtor(void) { CBuilding::~CBuilding(); }
};
STARTPATCHES
InjectHook(0x4057D0, &CBuilding_::ctor, PATCH_JUMP);
InjectHook(0x405800, &CBuilding_::dtor, PATCH_JUMP);
InjectHook(0x405850, &CBuilding::ReplaceWithNewModel, PATCH_JUMP);
ENDPATCHES
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