1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
|
#include "common.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
void
CClumpModelInfo::DeleteRwObject(void)
{
if(m_clump){
RpClumpDestroy(m_clump);
m_clump = nil;
RemoveTexDictionaryRef();
}
}
#ifdef PED_SKIN
static RpAtomic*
SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
{
RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
return nil;
}
#endif
RwObject*
CClumpModelInfo::CreateInstance(void)
{
if(m_clump == nil)
return nil;
RpClump *clone = RpClumpClone(m_clump);
#ifdef PED_SKIN
if(IsClumpSkinned(clone)){
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
hier = GetAnimHierarchyFromClump(clone);
assert(hier);
// This seems dangerous as only the first atomic will get a hierarchy
// can we guarantee this if hands and head are also in the clump?
RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
anim = HAnimAnimationCreateForHierarchy(hier);
RpHAnimHierarchySetCurrentAnim(hier, anim);
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
// the rest is xbox only:
// RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
RpHAnimHierarchyUpdateMatrices(hier);
}
#endif
return (RwObject*)clone;
}
RwObject*
CClumpModelInfo::CreateInstance(RwMatrix *m)
{
if(m_clump){
RpClump *clump = (RpClump*)CreateInstance();
*RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m;
return (RwObject*)clump;
}
return nil;
}
RpAtomic*
CClumpModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
{
CVisibilityPlugins::SetAtomicRenderCallback(atomic, (RpAtomicCallBackRender)data);
return atomic;
}
void
CClumpModelInfo::SetClump(RpClump *clump)
{
m_clump = clump;
CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
AddTexDictionaryRef();
RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
#ifdef PED_SKIN
if(IsClumpSkinned(clump)){
int i;
RpHAnimHierarchy *hier;
RpAtomic *skinAtomic;
RpSkin *skin;
// mobile:
// hier = nil;
// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
// assert(hier);
// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
// skinAtomic = GetFirstAtomic(clump);
// xbox:
hier = GetAnimHierarchyFromClump(clump);
assert(hier);
RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
skinAtomic = IsClumpSkinned(clump);
assert(skinAtomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
// ignore const
for(i = 0; i < RpGeometryGetNumVertices(RpAtomicGetGeometry(skinAtomic)); i++){
RwMatrixWeights *weights = (RwMatrixWeights*)&RpSkinGetVertexBoneWeights(skin)[i];
float sum = weights->w0 + weights->w1 + weights->w2 + weights->w3;
weights->w0 /= sum;
weights->w1 /= sum;
weights->w2 /= sum;
weights->w3 /= sum;
}
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
if(strcmp(GetModelName(), "playerh") == 0){
// playerh is incompatible with the xbox player skin
// so check if player model is skinned and only apply skin to head if it isn't
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
if(!(body->m_clump && IsClumpSkinned(body->m_clump)))
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
#else
if(strcmp(GetModelName(), "playerh") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}
void
CClumpModelInfo::SetFrameIds(RwObjectNameIdAssocation *assocs)
{
int32 i;
RwObjectNameAssociation objname;
for(i = 0; assocs[i].name; i++)
if((assocs[i].flags & CLUMP_FLAG_NO_HIERID) == 0){
objname.frame = nil;
objname.name = assocs[i].name;
RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindFrameFromNameWithoutIdCB, &objname);
if(objname.frame)
CVisibilityPlugins::SetFrameHierarchyId(objname.frame, assocs[i].hierId);
}
}
RwFrame*
CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
{
RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data;
if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 &&
!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
CClumpModelInfo::FillFrameArrayCB(RwFrame *frame, void *data)
{
int32 id;
RwFrame **frames = (RwFrame**)data;
id = CVisibilityPlugins::GetFrameHierarchyId(frame);
if(id > 0)
frames[id] = frame;
RwFrameForAllChildren(frame, FillFrameArrayCB, data);
return frame;
}
void
CClumpModelInfo::FillFrameArray(RpClump *clump, RwFrame **frames)
{
RwFrameForAllChildren(RpClumpGetFrame(clump), FillFrameArrayCB, frames);
}
RwFrame*
CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
{
RwObjectIdAssociation assoc;
assoc.id = id;
assoc.frame = nil;
RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
return assoc.frame;
}
|