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#pragma once
#include "Physical.h"
enum {
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
CUTSCENE_OBJECT = 4,
};
enum {
COLLRESPONSE_NONE,
COLLRESPONSE_CHANGE_MODEL,
COLLRESPONSE_SPLIT_MODEL,
COLLRESPONSE_SMASH_COMPLETELY,
COLLRESPONSE_CHANGE_THEN_SMASH,
COLLRESPONSE_UNKNOWN5,
COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY = 50,
COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY = 60,
COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY = 70,
COLLRESPONSE_SMASH_BARPOST_COMPLETELY = 80,
};
class CVehicle;
class CDummyObject;
class CObject : public CPhysical
{
public:
CMatrix m_objectMatrix;
float m_fUprootLimit;
int8 ObjectCreatedBy;
int8 bIsPickup : 1;
int8 m_obj_flag2 : 1;
int8 bOutOfStock : 1;
int8 bGlassCracked : 1;
int8 bGlassBroken : 1;
int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
int8 field_172; // car for a bonus pickup?
int8 field_173;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
int8 field_17B;
int8 field_17C;
int8 field_17D;
int8 field_17E;
int8 field_17F;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
int8 field_186;
int8 field_187;
CEntity *m_pCurSurface;
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
static int16 &nNoTempObjects;
static int16 &nBodyCastHealth;
static void *operator new(size_t);
static void *operator new(size_t, int);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
CObject(void);
CObject(int32, bool);
CObject(CDummyObject*);
~CObject(void);
void ProcessControl(void);
void Teleport(CVector);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
void ObjectDamage(float amount);
void RefModelInfo(int32 modelId);
void Init(void);
bool CanBeDeleted(void);
static void DeleteAllTempObjectInArea(CVector, float);
static void DeleteAllTempObjects();
};
static_assert(sizeof(CObject) == 0x198, "CObject: error");
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