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#pragma once

enum tParticleType
{
	PARTICLE_SPARK,
	PARTICLE_SPARK_SMALL,
	PARTICLE_WHEEL_DIRT,
	PARTICLE_WHEEL_WATER,
	PARTICLE_BLOOD,
	PARTICLE_BLOOD_SMALL,
	PARTICLE_BLOOD_SPURT,
	PARTICLE_DEBRIS,
	PARTICLE_DEBRIS2,
	PARTICLE_WATER,
	PARTICLE_FLAME,
	PARTICLE_FIREBALL,
	PARTICLE_GUNFLASH,
	PARTICLE_GUNFLASH_NOANIM,
	PARTICLE_GUNSMOKE,
	PARTICLE_GUNSMOKE2,
	PARTICLE_SMOKE,
	PARTICLE_SMOKE_SLOWMOTION,
	PARTICLE_GARAGEPAINT_SPRAY,
	PARTICLE_SHARD,
	PARTICLE_SPLASH,
	PARTICLE_CARFLAME,
	PARTICLE_STEAM,
	PARTICLE_STEAM2,
	PARTICLE_STEAM_NY,
	PARTICLE_STEAM_NY_SLOWMOTION,
	PARTICLE_ENGINE_STEAM,
	PARTICLE_RAINDROP,
	PARTICLE_RAINDROP_SMALL,
	PARTICLE_RAIN_SPLASH,
	PARTICLE_RAIN_SPLASH_BIGGROW,
	PARTICLE_RAIN_SPLASHUP,
	PARTICLE_WATERSPRAY,
	PARTICLE_EXPLOSION_MEDIUM,
	PARTICLE_EXPLOSION_LARGE,
	PARTICLE_EXPLOSION_MFAST,
	PARTICLE_EXPLOSION_LFAST,
	PARTICLE_CAR_SPLASH,
	PARTICLE_BOAT_SPLASH,
	PARTICLE_BOAT_THRUSTJET,
	PARTICLE_BOAT_WAKE,
	PARTICLE_WATER_HYDRANT,
	PARTICLE_WATER_CANNON,
	PARTICLE_EXTINGUISH_STEAM,
	PARTICLE_PED_SPLASH,
	PARTICLE_PEDFOOT_DUST,
	PARTICLE_HELI_DUST,
	PARTICLE_HELI_ATTACK,
	PARTICLE_ENGINE_SMOKE,
	PARTICLE_ENGINE_SMOKE2,
	PARTICLE_CARFLAME_SMOKE,
	PARTICLE_FIREBALL_SMOKE,
	PARTICLE_PAINT_SMOKE,
	PARTICLE_TREE_LEAVES,
	PARTICLE_CARCOLLISION_DUST,
	PARTICLE_CAR_DEBRIS,
	PARTICLE_HELI_DEBRIS,
	PARTICLE_EXHAUST_FUMES,
	PARTICLE_RUBBER_SMOKE,
	PARTICLE_BURNINGRUBBER_SMOKE,
	PARTICLE_BULLETHIT_SMOKE,
	PARTICLE_GUNSHELL_FIRST,
	PARTICLE_GUNSHELL,
	PARTICLE_GUNSHELL_BUMP1,
	PARTICLE_GUNSHELL_BUMP2,
	PARTICLE_TEST,
	PARTICLE_BIRD_FRONT,
	PARTICLE_RAINDROP_2D,
};

class CEntity;

class CParticle
{
public:
	static void AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent = nil,
		float size = 0.0, int32 rotationStep = 0, int32 rotation = 0, int startFrame = 0, int lifeSpan = 0);
};