1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#include "common.h"
#include "NodeName.h"
static int32 gPluginOffset;
enum
{
ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE),
};
#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset))
void*
NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
if(gPluginOffset > 0)
NODENAMEEXT(object)[0] = '\0';
return object;
}
void*
NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
return object;
}
void*
NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23);
return nil;
}
RwStream*
NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
RwStreamRead(stream, NODENAMEEXT(object), binaryLength);
NODENAMEEXT(object)[binaryLength] = '\0';
return stream;
}
RwStream*
NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
RwStreamWrite(stream, NODENAMEEXT(object), binaryLength);
return stream;
}
RwInt32
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
// game checks for null pointer on node name extension but that really happen
return rwstrlen(NODENAMEEXT(object));
}
bool
NodeNamePluginAttach(void)
{
gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME,
NodeNameConstructor,
NodeNameDestructor,
NodeNameCopy);
RwFrameRegisterPluginStream(ID_NODENAME,
NodeNameStreamRead,
NodeNameStreamWrite,
NodeNameStreamGetSize);
return gPluginOffset != -1;
}
char*
GetFrameNodeName(RwFrame *frame)
{
if(gPluginOffset < 0)
return nil;
return NODENAMEEXT(frame);
}
|