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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-02-26 02:18:29 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-02-26 02:18:29 +0100 |
commit | 3342679b33dc836ad1cb4ed39b53b0ed1eaaca1a (patch) | |
tree | ec98c427b35fbea3212c59db370d0df35341572d | |
parent | Merge pull request #575 from linkmauve/xdg (diff) | |
parent | Video core: Fix pixelation/blockiness in textures. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 0beb72e6b..795449423 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -333,9 +333,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are // arranged in a Z-order curve. More details on the bit manipulation at: // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ - unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210 - i = (i ^ (i << 2)) & 0x1313; // ---2 --10 - i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0 + unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210 + i = (i ^ (i << 2)) & 0x1313; // ---2 --10 + i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0 i = (i | (i >> 7)) & 0x3F; if (info.format != Regs::TextureFormat::ETC1 && |