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authorliamwhite <liamwhite@users.noreply.github.com>2023-11-29 18:33:09 +0100
committerGitHub <noreply@github.com>2023-11-29 18:33:09 +0100
commit337e37f91dcc7d5b6a0a5da3f3196aa0f8df4143 (patch)
tree70d10b1f7919e6ed6709acab3259c69b038add6c
parentMerge pull request #11902 from ameerj/ssbo-align (diff)
parentcmake: move gamemode target include into its file (diff)
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Diffstat (limited to '')
-rw-r--r--externals/CMakeLists.txt4
-rw-r--r--externals/gamemode/CMakeLists.txt11
-rw-r--r--externals/gamemode/include/gamemode_client.h379
-rw-r--r--src/common/CMakeLists.txt9
-rw-r--r--src/common/linux/gamemode.cpp39
-rw-r--r--src/common/linux/gamemode.h24
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h3
-rw-r--r--src/common/settings_common.h1
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/configure_general.cpp43
-rw-r--r--src/yuzu/configuration/configure_general.ui27
-rw-r--r--src/yuzu/configuration/configure_system.ui2
-rw-r--r--src/yuzu/configuration/shared_translation.cpp3
-rw-r--r--src/yuzu/main.cpp30
-rw-r--r--src/yuzu/main.h1
-rw-r--r--src/yuzu_cmd/yuzu.cpp12
17 files changed, 583 insertions, 9 deletions
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index fc922c31b..070151bec 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -189,6 +189,10 @@ if (ANDROID)
endif()
endif()
+if (UNIX)
+ add_subdirectory(gamemode)
+endif()
+
# Breakpad
# https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
diff --git a/externals/gamemode/CMakeLists.txt b/externals/gamemode/CMakeLists.txt
new file mode 100644
index 000000000..87095642e
--- /dev/null
+++ b/externals/gamemode/CMakeLists.txt
@@ -0,0 +1,11 @@
+# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+project(gamemode LANGUAGES CXX C)
+
+add_library(gamemode include/gamemode_client.h)
+
+target_link_libraries(gamemode PRIVATE common)
+
+target_include_directories(gamemode PUBLIC include)
+set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
diff --git a/externals/gamemode/include/gamemode_client.h b/externals/gamemode/include/gamemode_client.h
new file mode 100644
index 000000000..184812334
--- /dev/null
+++ b/externals/gamemode/include/gamemode_client.h
@@ -0,0 +1,379 @@
+// SPDX-FileCopyrightText: Copyright 2017-2019 Feral Interactive
+// SPDX-License-Identifier: BSD-3-Clause
+
+/*
+
+Copyright (c) 2017-2019, Feral Interactive
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the name of Feral Interactive nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+ */
+#ifndef CLIENT_GAMEMODE_H
+#define CLIENT_GAMEMODE_H
+/*
+ * GameMode supports the following client functions
+ * Requests are refcounted in the daemon
+ *
+ * int gamemode_request_start() - Request gamemode starts
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ *
+ * int gamemode_request_end() - Request gamemode ends
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ *
+ * GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
+ * destruction, as appropriate. In this configuration, errors will be printed to stderr
+ *
+ * int gamemode_query_status() - Query the current status of gamemode
+ * 0 if gamemode is inactive
+ * 1 if gamemode is active
+ * 2 if gamemode is active and this client is registered
+ * -1 if the query failed
+ *
+ * int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ * -2 if the request was rejected
+ *
+ * int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ * -2 if the request was rejected
+ *
+ * int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
+ * 0 if gamemode is inactive
+ * 1 if gamemode is active
+ * 2 if gamemode is active and this client is registered
+ * -1 if the query failed
+ *
+ * const char* gamemode_error_string() - Get an error string
+ * returns a string describing any of the above errors
+ *
+ * Note: All the above requests can be blocking - dbus requests can and will block while the daemon
+ * handles the request. It is not recommended to make these calls in performance critical code
+ */
+
+#include <stdbool.h>
+#include <stdio.h>
+
+#include <dlfcn.h>
+#include <string.h>
+
+#include <assert.h>
+
+#include <sys/types.h>
+
+static char internal_gamemode_client_error_string[512] = { 0 };
+
+/**
+ * Load libgamemode dynamically to dislodge us from most dependencies.
+ * This allows clients to link and/or use this regardless of runtime.
+ * See SDL2 for an example of the reasoning behind this in terms of
+ * dynamic versioning as well.
+ */
+static volatile int internal_libgamemode_loaded = 1;
+
+/* Typedefs for the functions to load */
+typedef int (*api_call_return_int)(void);
+typedef const char *(*api_call_return_cstring)(void);
+typedef int (*api_call_pid_return_int)(pid_t);
+
+/* Storage for functors */
+static api_call_return_int REAL_internal_gamemode_request_start = NULL;
+static api_call_return_int REAL_internal_gamemode_request_end = NULL;
+static api_call_return_int REAL_internal_gamemode_query_status = NULL;
+static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
+
+/**
+ * Internal helper to perform the symbol binding safely.
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
+ void *handle, const char *name, void **out_func, size_t func_size, bool required)
+{
+ void *symbol_lookup = NULL;
+ char *dl_error = NULL;
+
+ /* Safely look up the symbol */
+ symbol_lookup = dlsym(handle, name);
+ dl_error = dlerror();
+ if (required && (dl_error || !symbol_lookup)) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "dlsym failed - %s",
+ dl_error);
+ return -1;
+ }
+
+ /* Have the symbol correctly, copy it to make it usable */
+ memcpy(out_func, &symbol_lookup, func_size);
+ return 0;
+}
+
+/**
+ * Loads libgamemode and needed functions
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
+{
+ /* We start at 1, 0 is a success and -1 is a fail */
+ if (internal_libgamemode_loaded != 1) {
+ return internal_libgamemode_loaded;
+ }
+
+ /* Anonymous struct type to define our bindings */
+ struct binding {
+ const char *name;
+ void **functor;
+ size_t func_size;
+ bool required;
+ } bindings[] = {
+ { "real_gamemode_request_start",
+ (void **)&REAL_internal_gamemode_request_start,
+ sizeof(REAL_internal_gamemode_request_start),
+ true },
+ { "real_gamemode_request_end",
+ (void **)&REAL_internal_gamemode_request_end,
+ sizeof(REAL_internal_gamemode_request_end),
+ true },
+ { "real_gamemode_query_status",
+ (void **)&REAL_internal_gamemode_query_status,
+ sizeof(REAL_internal_gamemode_query_status),
+ false },
+ { "real_gamemode_error_string",
+ (void **)&REAL_internal_gamemode_error_string,
+ sizeof(REAL_internal_gamemode_error_string),
+ true },
+ { "real_gamemode_request_start_for",
+ (void **)&REAL_internal_gamemode_request_start_for,
+ sizeof(REAL_internal_gamemode_request_start_for),
+ false },
+ { "real_gamemode_request_end_for",
+ (void **)&REAL_internal_gamemode_request_end_for,
+ sizeof(REAL_internal_gamemode_request_end_for),
+ false },
+ { "real_gamemode_query_status_for",
+ (void **)&REAL_internal_gamemode_query_status_for,
+ sizeof(REAL_internal_gamemode_query_status_for),
+ false },
+ };
+
+ void *libgamemode = NULL;
+
+ /* Try and load libgamemode */
+ libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
+ if (!libgamemode) {
+ /* Attempt to load unversioned library for compatibility with older
+ * versions (as of writing, there are no ABI changes between the two -
+ * this may need to change if ever ABI-breaking changes are made) */
+ libgamemode = dlopen("libgamemode.so", RTLD_NOW);
+ if (!libgamemode) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "dlopen failed - %s",
+ dlerror());
+ internal_libgamemode_loaded = -1;
+ return -1;
+ }
+ }
+
+ /* Attempt to bind all symbols */
+ for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
+ struct binding *binder = &bindings[i];
+
+ if (internal_bind_libgamemode_symbol(libgamemode,
+ binder->name,
+ binder->functor,
+ binder->func_size,
+ binder->required)) {
+ internal_libgamemode_loaded = -1;
+ return -1;
+ };
+ }
+
+ /* Success */
+ internal_libgamemode_loaded = 0;
+ return 0;
+}
+
+/**
+ * Redirect to the real libgamemode
+ */
+__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
+{
+ /* If we fail to load the system gamemode, or we have an error string already, return our error
+ * string instead of diverting to the system version */
+ if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
+ return internal_gamemode_client_error_string;
+ }
+
+ /* Assert for static analyser that the function is not NULL */
+ assert(REAL_internal_gamemode_error_string != NULL);
+
+ return REAL_internal_gamemode_error_string();
+}
+
+/**
+ * Redirect to the real libgamemode
+ * Allow automatically requesting game mode
+ * Also prints errors as they happen.
+ */
+#ifdef GAMEMODE_AUTO
+__attribute__((constructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_start(void)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ /* Assert for static analyser that the function is not NULL */
+ assert(REAL_internal_gamemode_request_start != NULL);
+
+ if (REAL_internal_gamemode_request_start() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ return 0;
+}
+
+/* Redirect to the real libgamemode */
+#ifdef GAMEMODE_AUTO
+__attribute__((destructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_end(void)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ /* Assert for static analyser that the function is not NULL */
+ assert(REAL_internal_gamemode_request_end != NULL);
+
+ if (REAL_internal_gamemode_request_end() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ return 0;
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status(void)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_query_status == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_query_status missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_query_status();
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_request_start_for == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_request_start_for missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_request_start_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_request_end_for == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_request_end_for missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_request_end_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_query_status_for == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_query_status_for missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_query_status_for(pid);
+}
+
+#endif // CLIENT_GAMEMODE_H
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index e216eb3de..57cbb9d07 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -174,6 +174,15 @@ if(ANDROID)
)
endif()
+if (UNIX)
+ target_sources(common PRIVATE
+ linux/gamemode.cpp
+ linux/gamemode.h
+ )
+
+ target_link_libraries(common PRIVATE gamemode)
+endif()
+
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
diff --git a/src/common/linux/gamemode.cpp b/src/common/linux/gamemode.cpp
new file mode 100644
index 000000000..8876d8dc4
--- /dev/null
+++ b/src/common/linux/gamemode.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <gamemode_client.h>
+
+#include "common/linux/gamemode.h"
+#include "common/settings.h"
+
+namespace Common::Linux {
+
+void StartGamemode() {
+ if (Settings::values.enable_gamemode) {
+ if (gamemode_request_start() < 0) {
+ LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Started gamemode");
+ }
+ }
+}
+
+void StopGamemode() {
+ if (Settings::values.enable_gamemode) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ }
+}
+
+void SetGamemodeState(bool state) {
+ if (state) {
+ StartGamemode();
+ } else {
+ StopGamemode();
+ }
+}
+
+} // namespace Common::Linux
diff --git a/src/common/linux/gamemode.h b/src/common/linux/gamemode.h
new file mode 100644
index 000000000..b80646ae2
--- /dev/null
+++ b/src/common/linux/gamemode.h
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace Common::Linux {
+
+/**
+ * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StartGamemode();
+
+/**
+ * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StopGamemode();
+
+/**
+ * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ * @param state The new state the gamemode should have
+ */
+void SetGamemodeState(bool state);
+
+} // namespace Common::Linux
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index a10131eb2..3e829253f 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
+ case Category::Linux:
+ return "Linux";
case Category::MaxEnum:
break;
}
diff --git a/src/common/settings.h b/src/common/settings.h
index b929fd957..6425cd98f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -429,6 +429,9 @@ struct Values {
true,
true};
+ // Linux
+ SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
+
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
diff --git a/src/common/settings_common.h b/src/common/settings_common.h
index 7943223eb..344c04439 100644
--- a/src/common/settings_common.h
+++ b/src/common/settings_common.h
@@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
+ Linux,
MaxEnum,
};
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 90278052a..f3ad2214b 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -386,7 +386,7 @@ if (NOT WIN32)
target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
endif()
if (UNIX AND NOT APPLE)
- target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
+ target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode)
endif()
target_compile_definitions(yuzu PRIVATE
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index c727fadd1..701b895e7 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -36,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
- QLayout& layout = *ui->general_widget->layout();
+ QLayout& general_layout = *ui->general_widget->layout();
+ QLayout& linux_layout = *ui->linux_widget->layout();
- std::map<u32, QWidget*> hold{};
+ std::map<u32, QWidget*> general_hold{};
+ std::map<u32, QWidget*> linux_hold{};
- for (const auto setting :
- UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+ std::vector<Settings::BasicSetting*> settings;
+
+ auto push = [&settings](auto& list) {
+ for (auto setting : list) {
+ settings.push_back(setting);
+ }
+ };
+
+ push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
+ push(Settings::values.linkage.by_category[Settings::Category::Linux]);
+
+ // Only show Linux group on Unix
+#ifndef __unix__
+ ui->LinuxGroupBox->setVisible(false);
+#endif
+
+ for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
@@ -52,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
continue;
}
- hold.emplace(setting->Id(), widget);
+ switch (setting->GetCategory()) {
+ case Settings::Category::UiGeneral:
+ general_hold.emplace(setting->Id(), widget);
+ break;
+ case Settings::Category::Linux:
+ linux_hold.emplace(setting->Id(), widget);
+ break;
+ default:
+ widget->deleteLater();
+ }
}
- for (const auto& [id, widget] : hold) {
- layout.addWidget(widget);
+ for (const auto& [id, widget] : general_hold) {
+ general_layout.addWidget(widget);
+ }
+ for (const auto& [id, widget] : linux_hold) {
+ linux_layout.addWidget(widget);
}
}
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index a10e7d3a5..ef20891a3 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -47,6 +47,33 @@
</widget>
</item>
<item>
+ <widget class="QGroupBox" name="LinuxGroupBox">
+ <property name="title">
+ <string>Linux</string>
+ </property>
+ <layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
+ <item>
+ <widget class="QWidget" name="linux_widget" native="true">
+ <layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
diff --git a/src/yuzu/configuration/configure_system.ui b/src/yuzu/configuration/configure_system.ui
index 2a735836e..04b771129 100644
--- a/src/yuzu/configuration/configure_system.ui
+++ b/src/yuzu/configuration/configure_system.ui
@@ -57,7 +57,7 @@
</widget>
</item>
<item>
- <widget class="QGroupBox" name="groupBox">
+ <widget class="QGroupBox" name="coreGroup">
<property name="title">
<string>Core</string>
</property>
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index a7b5def32..ee0ca4aa7 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -176,6 +176,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
+ // Linux
+ INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
+
// Ui Debugging
// Ui Multiplayer
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 31aabb78a..10c788290 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -17,6 +17,7 @@
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
+#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
@@ -319,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
@@ -2120,6 +2122,10 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
+
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@@ -3502,6 +3508,10 @@ void GMainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
+
+#ifdef __unix__
+ Common::Linux::StartGamemode();
+#endif
}
void GMainWindow::OnRestartGame() {
@@ -3522,6 +3532,10 @@ void GMainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
+
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
}
void GMainWindow::OnPauseContinueGame() {
@@ -3803,6 +3817,9 @@ void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
+#ifdef __unix__
+ const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
+#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@@ -3864,6 +3881,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
+#ifdef __unix__
+ if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+ }
+#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
@@ -5172,6 +5194,14 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
+#ifdef __unix__
+void GMainWindow::SetGamemodeEnabled(bool state) {
+ if (emulation_running) {
+ Common::Linux::SetGamemodeState(state);
+ }
+}
+#endif
+
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 733d6291e..530e445f9 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -340,6 +340,7 @@ private:
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
+ void SetGamemodeEnabled(bool state);
#endif
private slots:
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 0416d5951..a81635fa4 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -63,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
+#ifdef __unix__
+#include "common/linux/gamemode.h"
+#endif
+
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
@@ -425,6 +429,10 @@ int main(int argc, char** argv) {
exit(0);
});
+#ifdef __unix__
+ Common::Linux::StartGamemode();
+#endif
+
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
@@ -436,6 +444,10 @@ int main(int argc, char** argv) {
void(system.Pause());
system.ShutdownMainProcess();
+#ifdef __unix__
+ Common::Linux::StopGamemode();
+#endif
+
detached_tasks.WaitForAllTasks();
return 0;
}