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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-18 21:28:03 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-19 00:03:19 +0100 |
commit | 351816ac389461372fcc6405986bfc27f290feac (patch) | |
tree | ca74813d2e8a4f9d919f653928a0418b41da54a3 | |
parent | gl_rasterizer: Silence misc warnings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 849839fe3..2c38f57fd 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -393,10 +393,6 @@ std::string FlowStackTopName(MetaStackClass stack) { return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); } -[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) { - return stage == ShaderType::Vertex; -} - struct GenericVaryingDescription { std::string name; u8 first_element = 0; @@ -529,8 +525,9 @@ private: } void DeclareVertex() { - if (!IsVertexShader(stage)) + if (stage != ShaderType::Vertex) { return; + } DeclareVertexRedeclarations(); } @@ -602,14 +599,14 @@ private: break; } } - if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) { + if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) { if (ir.UsesLayer()) { code.AddLine("int gl_Layer;"); } if (ir.UsesViewportIndex()) { code.AddLine("int gl_ViewportIndex;"); } - } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) && + } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) { LOG_ERROR( Render_OpenGL, @@ -1147,7 +1144,7 @@ private: // TODO(Subv): Find out what the values are for the first two elements when inside a // vertex shader, and what's the value of the fourth element when inside a Tess Eval // shader. - ASSERT(IsVertexShader(stage)); + ASSERT(stage == ShaderType::Vertex); switch (element) { case 2: // Config pack's first value is instance_id. @@ -1218,12 +1215,12 @@ private: UNIMPLEMENTED(); return {}; case 1: - if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) { + if (stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) { return {}; } return {{"gl_Layer", Type::Int}}; case 2: - if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) { + if (stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) { return {}; } return {{"gl_ViewportIndex", Type::Int}}; @@ -2532,7 +2529,7 @@ private: } u32 GetNumPhysicalInputAttributes() const { - return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings(); + return stage == ShaderType::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings(); } u32 GetNumPhysicalAttributes() const { |