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authorCharles Lombardo <clombardo169@gmail.com>2023-11-06 00:28:50 +0100
committerCharles Lombardo <clombardo169@gmail.com>2023-11-06 00:34:27 +0100
commit5191465b0aa7b0cf1edde2c29f0c42a96a09a2ae (patch)
tree0212c4909bae2932f7e28e54d9a566652c450195
parentandroid: Color the FPS counter white (diff)
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Diffstat (limited to '')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt21
-rw-r--r--src/android/app/src/main/res/layout/fragment_emulation.xml8
2 files changed, 5 insertions, 24 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index 3781d1d35..c32fa0d7e 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -462,7 +462,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
// Restrict emulation and overlays to the top of the screen
binding.emulationContainer.layoutParams.height = it.bounds.top
- binding.overlayContainer.layoutParams.height = it.bounds.top
// Restrict input and menu drawer to the bottom of the screen
binding.inputContainer.layoutParams.height = it.bounds.bottom
binding.inGameMenu.layoutParams.height = it.bounds.bottom
@@ -476,7 +475,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (!isFolding) {
binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
- binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
isInFoldableLayout = false
updateOrientation()
@@ -484,7 +482,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
binding.emulationContainer.requestLayout()
binding.inputContainer.requestLayout()
- binding.overlayContainer.requestLayout()
binding.inGameMenu.requestLayout()
}
@@ -710,24 +707,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
v.setPadding(left, cutInsets.top, right, 0)
-
- // Ensure FPS text doesn't get cut off by rounded display corners
- val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge)
- if (cutInsets.left == 0) {
- binding.showFpsText.setPadding(
- sidePadding,
- cutInsets.top,
- cutInsets.right,
- cutInsets.bottom
- )
- } else {
- binding.showFpsText.setPadding(
- cutInsets.left,
- cutInsets.top,
- cutInsets.right,
- cutInsets.bottom
- )
- }
windowInsets
}
}
diff --git a/src/android/app/src/main/res/layout/fragment_emulation.xml b/src/android/app/src/main/res/layout/fragment_emulation.xml
index 750ce094a..cd6360b45 100644
--- a/src/android/app/src/main/res/layout/fragment_emulation.xml
+++ b/src/android/app/src/main/res/layout/fragment_emulation.xml
@@ -134,16 +134,18 @@
<FrameLayout
android:id="@+id/overlay_container"
android:layout_width="match_parent"
- android:layout_height="match_parent">
+ android:layout_height="match_parent"
+ android:fitsSystemWindows="true">
- <TextView
+ <com.google.android.material.textview.MaterialTextView
android:id="@+id/show_fps_text"
+ style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false"
android:focusable="false"
- android:shadowColor="@android:color/black"
+ android:paddingHorizontal="20dp"
android:textColor="@android:color/white"
android:textSize="12sp"
tools:ignore="RtlHardcoded" />