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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-12 04:16:34 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:38 +0200
commit7c82f20b52e9f4145f9030b8726d02a9f8a740a1 (patch)
tree7af6b055233afb47cec4181934806cc0bb9668e4
parentglsl: Refactor GetCbuf functions to reduce code duplication (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 5861c4d4c..8223ad862 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -38,6 +38,15 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const I
u32 num_bits, std::string_view cast = {}, bool component_indexing_bug = false,
std::string_view bit_offset = {}) {
const bool is_immediate{offset.IsImmediate()};
+ if (is_immediate) {
+ const s32 signed_offset{static_cast<s32>(offset.U32())};
+ static constexpr u32 cbuf_size{4096 * 16};
+ if (signed_offset < 0 || offset.U32() > cbuf_size) {
+ // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
+ ctx.AddU32("{}=0u;", inst);
+ return;
+ }
+ }
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto index{is_immediate ? fmt::format("{}", offset.U32() / 16)
: fmt::format("{}>>4", offset_var)};
@@ -124,7 +133,14 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
const IR::Value& offset) {
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
+ static constexpr u32 cbuf_size{4096 * 16};
const u32 u32_offset{offset.U32()};
+ const s32 signed_offset{static_cast<s32>(offset.U32())};
+ if (signed_offset < 0 || u32_offset > cbuf_size) {
+ // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds");
+ ctx.AddU32x2("{}=uvec2(0u);", inst);
+ return;
+ }
if (u32_offset % 2 == 0) {
ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));