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author | bunnei <bunneidev@gmail.com> | 2018-06-08 22:40:49 +0200 |
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committer | GitHub <noreply@github.com> | 2018-06-08 22:40:49 +0200 |
commit | a931cf9e8b852f28d64e964c0a7d622544197f91 (patch) | |
tree | 7a950c716fcfc22563b4d986a9825dea8ef824fc | |
parent | Merge pull request #546 from Subv/flush_ubo_buffer (diff) | |
parent | GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index df2474ea2..ff48a2669 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -1033,8 +1033,11 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu params.addr = config.tic.Address(); params.is_tiled = config.tic.IsTiled(); params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format); - params.width = config.tic.Width() / params.GetCompresssionFactor(); - params.height = config.tic.Height() / params.GetCompresssionFactor(); + + params.width = Common::AlignUp(config.tic.Width(), params.GetCompresssionFactor()) / + params.GetCompresssionFactor(); + params.height = Common::AlignUp(config.tic.Height(), params.GetCompresssionFactor()) / + params.GetCompresssionFactor(); // TODO(Subv): Different types per component are not supported. ASSERT(config.tic.r_type.Value() == config.tic.g_type.Value() && @@ -1045,6 +1048,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu if (config.tic.IsTiled()) { params.block_height = config.tic.BlockHeight(); + params.width = Common::AlignUp(params.width, params.block_height); + params.height = Common::AlignUp(params.height, params.block_height); } else { // Use the texture-provided stride value if the texture isn't tiled. params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch())); |