summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorLiam <byteslice@airmail.cc>2022-11-10 23:05:47 +0100
committerLiam <byteslice@airmail.cc>2022-11-10 23:39:04 +0100
commitceb829cc332a3903e81dd5d32f2c953f25210fc2 (patch)
tree8287a8ddc295f36662ec620a6e85eb90625eb062
parentMerge pull request #9183 from liamwhite/svc-refresh (diff)
downloadyuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.tar
yuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.tar.gz
yuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.tar.bz2
yuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.tar.lz
yuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.tar.xz
yuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.tar.zst
yuzu-ceb829cc332a3903e81dd5d32f2c953f25210fc2.zip
Diffstat (limited to '')
-rw-r--r--src/core/debugger/debugger.cpp161
1 files changed, 93 insertions, 68 deletions
diff --git a/src/core/debugger/debugger.cpp b/src/core/debugger/debugger.cpp
index 339f971e6..1a8e02e6a 100644
--- a/src/core/debugger/debugger.cpp
+++ b/src/core/debugger/debugger.cpp
@@ -27,12 +27,21 @@ static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) {
const u8* buffer_start = reinterpret_cast<const u8*>(&buffer);
std::span<const u8> received_data{buffer_start, buffer_start + bytes_read};
c(received_data);
+ AsyncReceiveInto(r, buffer, c);
}
-
- AsyncReceiveInto(r, buffer, c);
});
}
+template <typename Callback>
+static void AsyncAccept(boost::asio::ip::tcp::acceptor& acceptor, Callback&& c) {
+ acceptor.async_accept([&, c](const boost::system::error_code& error, auto&& peer_socket) {
+ if (!error.failed()) {
+ c(peer_socket);
+ AsyncAccept(acceptor, c);
+ }
+ });
+}
+
template <typename Readable, typename Buffer>
static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
static_assert(std::is_trivial_v<Buffer>);
@@ -59,9 +68,7 @@ namespace Core {
class DebuggerImpl : public DebuggerBackend {
public:
- explicit DebuggerImpl(Core::System& system_, u16 port)
- : system{system_}, signal_pipe{io_context}, client_socket{io_context} {
- frontend = std::make_unique<GDBStub>(*this, system);
+ explicit DebuggerImpl(Core::System& system_, u16 port) : system{system_} {
InitializeServer(port);
}
@@ -70,39 +77,42 @@ public:
}
bool SignalDebugger(SignalInfo signal_info) {
- {
- std::scoped_lock lk{connection_lock};
+ std::scoped_lock lk{connection_lock};
- if (stopped) {
- // Do not notify the debugger about another event.
- // It should be ignored.
- return false;
- }
-
- // Set up the state.
- stopped = true;
- info = signal_info;
+ if (stopped || !state) {
+ // Do not notify the debugger about another event.
+ // It should be ignored.
+ return false;
}
+ // Set up the state.
+ stopped = true;
+ state->info = signal_info;
+
// Write a single byte into the pipe to wake up the debug interface.
- boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
+ boost::asio::write(state->signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
+
return true;
}
+ // These functions are callbacks from the frontend, and the lock will be held.
+ // There is no need to relock it.
+
std::span<const u8> ReadFromClient() override {
- return ReceiveInto(client_socket, client_data);
+ return ReceiveInto(state->client_socket, state->client_data);
}
void WriteToClient(std::span<const u8> data) override {
- boost::asio::write(client_socket, boost::asio::buffer(data.data(), data.size_bytes()));
+ boost::asio::write(state->client_socket,
+ boost::asio::buffer(data.data(), data.size_bytes()));
}
void SetActiveThread(Kernel::KThread* thread) override {
- active_thread = thread;
+ state->active_thread = thread;
}
Kernel::KThread* GetActiveThread() override {
- return active_thread;
+ return state->active_thread;
}
private:
@@ -113,65 +123,78 @@ private:
// Run the connection thread.
connection_thread = std::jthread([&, port](std::stop_token stop_token) {
+ Common::SetCurrentThreadName("Debugger");
+
try {
// Initialize the listening socket and accept a new client.
tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port};
tcp::acceptor acceptor{io_context, endpoint};
- acceptor.async_accept(client_socket, [](const auto&) {});
- io_context.run_one();
- io_context.restart();
+ AsyncAccept(acceptor, [&](auto&& peer) { AcceptConnection(std::move(peer)); });
- if (stop_token.stop_requested()) {
- return;
+ while (!stop_token.stop_requested() && io_context.run()) {
}
-
- ThreadLoop(stop_token);
} catch (const std::exception& ex) {
LOG_CRITICAL(Debug_GDBStub, "Stopping server: {}", ex.what());
}
});
}
- void ShutdownServer() {
- connection_thread.request_stop();
- io_context.stop();
- connection_thread.join();
- }
+ void AcceptConnection(boost::asio::ip::tcp::socket&& peer) {
+ LOG_INFO(Debug_GDBStub, "Accepting new peer connection");
- void ThreadLoop(std::stop_token stop_token) {
- Common::SetCurrentThreadName("Debugger");
+ std::scoped_lock lk{connection_lock};
+
+ // Ensure everything is stopped.
+ PauseEmulation();
+
+ // Set up the new frontend.
+ frontend = std::make_unique<GDBStub>(*this, system);
+
+ // Set the new state. This will tear down any existing state.
+ state = ConnectionState{
+ .client_socket{std::move(peer)},
+ .signal_pipe{io_context},
+ .info{},
+ .active_thread{},
+ .client_data{},
+ .pipe_data{},
+ };
// Set up the client signals for new data.
- AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });
- AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); });
+ AsyncReceiveInto(state->signal_pipe, state->pipe_data, [&](auto d) { PipeData(d); });
+ AsyncReceiveInto(state->client_socket, state->client_data, [&](auto d) { ClientData(d); });
// Set the active thread.
UpdateActiveThread();
// Set up the frontend.
frontend->Connected();
+ }
- // Main event loop.
- while (!stop_token.stop_requested() && io_context.run()) {
- }
+ void ShutdownServer() {
+ connection_thread.request_stop();
+ io_context.stop();
+ connection_thread.join();
}
void PipeData(std::span<const u8> data) {
- switch (info.type) {
+ std::scoped_lock lk{connection_lock};
+
+ switch (state->info.type) {
case SignalType::Stopped:
case SignalType::Watchpoint:
// Stop emulation.
PauseEmulation();
// Notify the client.
- active_thread = info.thread;
+ state->active_thread = state->info.thread;
UpdateActiveThread();
- if (info.type == SignalType::Watchpoint) {
- frontend->Watchpoint(active_thread, *info.watchpoint);
+ if (state->info.type == SignalType::Watchpoint) {
+ frontend->Watchpoint(state->active_thread, *state->info.watchpoint);
} else {
- frontend->Stopped(active_thread);
+ frontend->Stopped(state->active_thread);
}
break;
@@ -179,8 +202,8 @@ private:
frontend->ShuttingDown();
// Wait for emulation to shut down gracefully now.
- signal_pipe.close();
- client_socket.shutdown(boost::asio::socket_base::shutdown_both);
+ state->signal_pipe.close();
+ state->client_socket.shutdown(boost::asio::socket_base::shutdown_both);
LOG_INFO(Debug_GDBStub, "Shut down server");
break;
@@ -188,17 +211,16 @@ private:
}
void ClientData(std::span<const u8> data) {
+ std::scoped_lock lk{connection_lock};
+
const auto actions{frontend->ClientData(data)};
for (const auto action : actions) {
switch (action) {
case DebuggerAction::Interrupt: {
- {
- std::scoped_lock lk{connection_lock};
- stopped = true;
- }
+ stopped = true;
PauseEmulation();
UpdateActiveThread();
- frontend->Stopped(active_thread);
+ frontend->Stopped(state->active_thread);
break;
}
case DebuggerAction::Continue:
@@ -206,15 +228,15 @@ private:
break;
case DebuggerAction::StepThreadUnlocked:
MarkResumed([&] {
- active_thread->SetStepState(Kernel::StepState::StepPending);
- active_thread->Resume(Kernel::SuspendType::Debug);
- ResumeEmulation(active_thread);
+ state->active_thread->SetStepState(Kernel::StepState::StepPending);
+ state->active_thread->Resume(Kernel::SuspendType::Debug);
+ ResumeEmulation(state->active_thread);
});
break;
case DebuggerAction::StepThreadLocked: {
MarkResumed([&] {
- active_thread->SetStepState(Kernel::StepState::StepPending);
- active_thread->Resume(Kernel::SuspendType::Debug);
+ state->active_thread->SetStepState(Kernel::StepState::StepPending);
+ state->active_thread->Resume(Kernel::SuspendType::Debug);
});
break;
}
@@ -254,15 +276,14 @@ private:
template <typename Callback>
void MarkResumed(Callback&& cb) {
Kernel::KScopedSchedulerLock sl{system.Kernel()};
- std::scoped_lock cl{connection_lock};
stopped = false;
cb();
}
void UpdateActiveThread() {
const auto& threads{ThreadList()};
- if (std::find(threads.begin(), threads.end(), active_thread) == threads.end()) {
- active_thread = threads[0];
+ if (std::find(threads.begin(), threads.end(), state->active_thread) == threads.end()) {
+ state->active_thread = threads[0];
}
}
@@ -274,18 +295,22 @@ private:
System& system;
std::unique_ptr<DebuggerFrontend> frontend;
+ boost::asio::io_context io_context;
std::jthread connection_thread;
std::mutex connection_lock;
- boost::asio::io_context io_context;
- boost::process::async_pipe signal_pipe;
- boost::asio::ip::tcp::socket client_socket;
- SignalInfo info;
- Kernel::KThread* active_thread;
- bool pipe_data;
- bool stopped;
+ struct ConnectionState {
+ boost::asio::ip::tcp::socket client_socket;
+ boost::process::async_pipe signal_pipe;
+
+ SignalInfo info;
+ Kernel::KThread* active_thread;
+ std::array<u8, 4096> client_data;
+ bool pipe_data;
+ };
- std::array<u8, 4096> client_data;
+ std::optional<ConnectionState> state{};
+ bool stopped{};
};
Debugger::Debugger(Core::System& system, u16 port) {