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authorbunnei <bunneidev@gmail.com>2019-06-30 18:54:00 +0200
committerGitHub <noreply@github.com>2019-06-30 18:54:00 +0200
commitd992909636269cde90cf6cb3749ccffcff9a6c56 (patch)
tree9dd14057dab85c1ba171df75f2112697cdc85cb6
parentMerge pull request #2653 from FearlessTobi/revert-2474-patch-1 (diff)
parentCore_Timing: Make core_timing threadsafe by default. (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio_core/stream.cpp2
-rw-r--r--src/core/core_timing.cpp34
-rw-r--r--src/core/core_timing.h23
-rw-r--r--src/core/hle/kernel/thread.cpp6
-rw-r--r--src/tests/core/core_timing.cpp20
5 files changed, 25 insertions, 60 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 982c7af2f..6a5f53a57 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
- core_timing.ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
+ core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
void Stream::ReleaseActiveBuffer() {
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index 41adb2302..a58f7b131 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -56,12 +56,12 @@ void CoreTiming::Initialize() {
}
void CoreTiming::Shutdown() {
- MoveEvents();
ClearPendingEvents();
UnregisterAllEvents();
}
EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
+ std::lock_guard guard{inner_mutex};
// check for existing type with same name.
// we want event type names to remain unique so that we can use them for serialization.
ASSERT_MSG(event_types.find(name) == event_types.end(),
@@ -82,6 +82,7 @@ void CoreTiming::UnregisterAllEvents() {
void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
ASSERT(event_type != nullptr);
+ std::lock_guard guard{inner_mutex};
const s64 timeout = GetTicks() + cycles_into_future;
// If this event needs to be scheduled before the next advance(), force one early
@@ -93,12 +94,8 @@ void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_ty
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
-void CoreTiming::ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
- u64 userdata) {
- ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
-}
-
void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
+ std::lock_guard guard{inner_mutex};
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
return e.type == event_type && e.userdata == userdata;
});
@@ -110,10 +107,6 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
}
}
-void CoreTiming::UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
- unschedule_queue.Push(std::make_pair(event_type, userdata));
-}
-
u64 CoreTiming::GetTicks() const {
u64 ticks = static_cast<u64>(global_timer);
if (!is_global_timer_sane) {
@@ -135,6 +128,7 @@ void CoreTiming::ClearPendingEvents() {
}
void CoreTiming::RemoveEvent(const EventType* event_type) {
+ std::lock_guard guard{inner_mutex};
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
[&](const Event& e) { return e.type == event_type; });
@@ -145,11 +139,6 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
}
}
-void CoreTiming::RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
- MoveEvents();
- RemoveEvent(event_type);
-}
-
void CoreTiming::ForceExceptionCheck(s64 cycles) {
cycles = std::max<s64>(0, cycles);
if (downcount <= cycles) {
@@ -162,19 +151,8 @@ void CoreTiming::ForceExceptionCheck(s64 cycles) {
downcount = static_cast<int>(cycles);
}
-void CoreTiming::MoveEvents() {
- for (Event ev; ts_queue.Pop(ev);) {
- ev.fifo_order = event_fifo_id++;
- event_queue.emplace_back(std::move(ev));
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- }
-}
-
void CoreTiming::Advance() {
- MoveEvents();
- for (std::pair<const EventType*, u64> ev; unschedule_queue.Pop(ev);) {
- UnscheduleEvent(ev.first, ev.second);
- }
+ std::unique_lock<std::mutex> guard(inner_mutex);
const int cycles_executed = slice_length - downcount;
global_timer += cycles_executed;
@@ -186,7 +164,9 @@ void CoreTiming::Advance() {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
+ inner_mutex.unlock();
evt.type->callback(evt.userdata, global_timer - evt.time);
+ inner_mutex.lock();
}
is_global_timer_sane = false;
diff --git a/src/core/core_timing.h b/src/core/core_timing.h
index 9d2efde37..161c7007d 100644
--- a/src/core/core_timing.h
+++ b/src/core/core_timing.h
@@ -6,6 +6,7 @@
#include <chrono>
#include <functional>
+#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
@@ -67,7 +68,7 @@ public:
///
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
- /// Unregisters all registered events thus far.
+ /// Unregisters all registered events thus far. Note: not thread unsafe
void UnregisterAllEvents();
/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
@@ -76,20 +77,10 @@ public:
/// Scheduling from a callback will not update the downcount until the Advance() completes.
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
- /// This is to be called when outside of hle threads, such as the graphics thread, wants to
- /// schedule things to be executed on the main thread.
- ///
- /// @note This doesn't change slice_length and thus events scheduled by this might be
- /// called with a delay of up to MAX_SLICE_LENGTH
- void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
- u64 userdata = 0);
-
void UnscheduleEvent(const EventType* event_type, u64 userdata);
- void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata);
/// We only permit one event of each type in the queue at a time.
void RemoveEvent(const EventType* event_type);
- void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
void ForceExceptionCheck(s64 cycles);
@@ -120,7 +111,6 @@ private:
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
- void MoveEvents();
s64 global_timer = 0;
s64 idled_cycles = 0;
@@ -143,14 +133,9 @@ private:
// remain stable regardless of rehashes/resizing.
std::unordered_map<std::string, EventType> event_types;
- // The queue for storing the events from other threads threadsafe until they will be added
- // to the event_queue by the emu thread
- Common::MPSCQueue<Event> ts_queue;
-
- // The queue for unscheduling the events from other threads threadsafe
- Common::MPSCQueue<std::pair<const EventType*, u64>> unschedule_queue;
-
EventType* ev_lost = nullptr;
+
+ std::mutex inner_mutex;
};
} // namespace Core::Timing
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index c73a40977..a055a5002 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -76,13 +76,13 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
// This function might be called from any thread so we have to be cautious and use the
// thread-safe version of ScheduleEvent.
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
- Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
+ Core::System::GetInstance().CoreTiming().ScheduleEvent(
cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
}
void Thread::CancelWakeupTimer() {
- Core::System::GetInstance().CoreTiming().UnscheduleEventThreadsafe(
- kernel.ThreadWakeupCallbackEventType(), callback_handle);
+ Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
+ callback_handle);
}
static std::optional<s32> GetNextProcessorId(u64 mask) {
diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp
index 340d6a272..f8be8fd19 100644
--- a/src/tests/core/core_timing.cpp
+++ b/src/tests/core/core_timing.cpp
@@ -99,24 +99,24 @@ TEST_CASE("CoreTiming[Threadsave]", "[core]") {
core_timing.Advance();
// D -> B -> C -> A -> E
- core_timing.ScheduleEventThreadsafe(1000, cb_a, CB_IDS[0]);
- // Manually force since ScheduleEventThreadsafe doesn't call it
+ core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
+ // Manually force since ScheduleEvent doesn't call it
core_timing.ForceExceptionCheck(1000);
REQUIRE(1000 == core_timing.GetDowncount());
- core_timing.ScheduleEventThreadsafe(500, cb_b, CB_IDS[1]);
- // Manually force since ScheduleEventThreadsafe doesn't call it
+ core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
+ // Manually force since ScheduleEvent doesn't call it
core_timing.ForceExceptionCheck(500);
REQUIRE(500 == core_timing.GetDowncount());
- core_timing.ScheduleEventThreadsafe(800, cb_c, CB_IDS[2]);
- // Manually force since ScheduleEventThreadsafe doesn't call it
+ core_timing.ScheduleEvent(800, cb_c, CB_IDS[2]);
+ // Manually force since ScheduleEvent doesn't call it
core_timing.ForceExceptionCheck(800);
REQUIRE(500 == core_timing.GetDowncount());
- core_timing.ScheduleEventThreadsafe(100, cb_d, CB_IDS[3]);
- // Manually force since ScheduleEventThreadsafe doesn't call it
+ core_timing.ScheduleEvent(100, cb_d, CB_IDS[3]);
+ // Manually force since ScheduleEvent doesn't call it
core_timing.ForceExceptionCheck(100);
REQUIRE(100 == core_timing.GetDowncount());
- core_timing.ScheduleEventThreadsafe(1200, cb_e, CB_IDS[4]);
- // Manually force since ScheduleEventThreadsafe doesn't call it
+ core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
+ // Manually force since ScheduleEvent doesn't call it
core_timing.ForceExceptionCheck(1200);
REQUIRE(100 == core_timing.GetDowncount());