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author | bunnei <bunneidev@gmail.com> | 2018-07-27 02:01:37 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-07-28 04:33:31 +0200 |
commit | ab756fd068c45fd1b3e3d0216b78c39a741214ae (patch) | |
tree | 6508316ccfbffc0fc5be6e964f6c7f20adf6b722 /src/audio_core/buffer.h | |
parent | Merge pull request #845 from lioncash/nfc (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/buffer.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h new file mode 100644 index 000000000..874ec787e --- /dev/null +++ b/src/audio_core/buffer.h @@ -0,0 +1,37 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <vector> + +#include "common/common_types.h" + +namespace AudioCore { + +/** + * Represents a buffer of audio samples to be played in an audio stream + */ +class Buffer { +public: + using Tag = u64; + + Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {} + + /// Returns the raw audio data for the buffer + const std::vector<u8>& GetData() const { + return data; + } + + /// Returns the buffer tag, this is provided by the game to the audout service + Tag GetTag() const { + return tag; + } + +private: + Tag tag; + std::vector<u8> data; +}; + +} // namespace AudioCore |