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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-07-23 21:20:39 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-23 21:20:39 +0200 |
commit | 97729fd8e9c2f8cabc626ab03a666c9428e01c5e (patch) | |
tree | f6a2f3b6c71b51a646d1502c01a4f6be92a3ed26 /src/audio_core/renderer/nodes/node_states.h | |
parent | Merge pull request #8629 from Docteh/test_transifex (diff) | |
parent | Project Andio (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/renderer/nodes/node_states.h | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/src/audio_core/renderer/nodes/node_states.h b/src/audio_core/renderer/nodes/node_states.h new file mode 100644 index 000000000..a1e0958a2 --- /dev/null +++ b/src/audio_core/renderer/nodes/node_states.h @@ -0,0 +1,195 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <span> +#include <vector> + +#include "audio_core/renderer/nodes/edge_matrix.h" +#include "common/alignment.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Graph utility functions for sorting and getting results from the DAG. + */ +class NodeStates { + /** + * State of a node in the depth first search. + */ + enum class SearchState { + Unknown, + Found, + Complete, + }; + + /** + * Stack used for a depth first search. + */ + struct Stack { + /** + * Calculate the workbuffer size required for this stack. + * + * @param count - Maximum number of nodes for the stack. + * @return Required buffer size. + */ + static u32 CalcBufferSize(u32 count) { + return count * sizeof(u32); + } + + /** + * Reset the stack back to default. + * + * @param buffer_ - The new buffer to use. + * @param size_ - The size of the new buffer. + */ + void Reset(u32* buffer_, u32 size_) { + stack = {buffer_, size_}; + size = size_; + pos = 0; + unk_10 = size_; + } + + /** + * Get the current stack position. + * + * @return The current stack position. + */ + u32 Count() { + return pos; + } + + /** + * Push a new node to the stack. + * + * @param data - The node to push. + */ + void push(u32 data) { + stack[pos++] = data; + } + + /** + * Pop a node from the stack. + * + * @return The node on the top of the stack. + */ + u32 pop() { + return stack[--pos]; + } + + /** + * Get the top of the stack without popping. + * + * @return The node on the top of the stack. + */ + u32 top() { + return stack[pos - 1]; + } + + /// Buffer for the stack + std::span<u32> stack{}; + /// Size of the stack buffer + u32 size{}; + /// Current stack position + u32 pos{}; + /// Unknown + u32 unk_10{}; + }; + +public: + /** + * Calculate the workbuffer size required for the node states. + * + * @param count - The number of nodes. + * @return The required workbuffer size. + */ + static u64 GetWorkBufferSize(u32 count) { + return (Common::AlignUp(count, 0x40) / sizeof(u64)) * 2 + count * sizeof(BitArray) + + count * Stack::CalcBufferSize(count); + } + + /** + * Initialize the node states. + * + * @param buffer - The workbuffer to use. Unused. + * @param node_buffer_size - The size of the workbuffer. Unused. + * @param count - The number of nodes in the graph. + */ + void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count); + + /** + * Sort the graph. Only calls DepthFirstSearch. + * + * @param edge_matrix - The edge matrix used to hold the connections between nodes. + * @return True if the sort was successful, otherwise false. + */ + bool Tsort(const EdgeMatrix& edge_matrix); + + /** + * Sort the graph via depth first search. + * + * @param edge_matrix - The edge matrix used to hold the connections between nodes. + * @param stack - The stack used for pushing and popping nodes. + * @return True if the sort was successful, otherwise false. + */ + bool DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack); + + /** + * Get the search state of a given node. + * + * @param id - The node id to check. + * @return The node's search state. See SearchState + */ + SearchState GetState(u32 id) const; + + /** + * Push a node id to the results buffer when found in the DFS. + * + * @param id - The node id to push. + */ + void PushTsortResult(u32 id); + + /** + * Set the state of a node. + * + * @param id - The node id to alter. + * @param state - The new search state. + */ + void SetState(u32 id, SearchState state); + + /** + * Reset the nodes found, complete and the results. + */ + void ResetState(); + + /** + * Get the number of nodes in the graph. + * + * @return The number of nodes. + */ + u32 GetNodeCount() const; + + /** + * Get the sorted results from the DFS. + * + * @return Vector of nodes in reverse order. + */ + std::vector<s32> GetSortedResuls() const; + +private: + /// Number of nodes in the graph + u32 node_count{}; + /// Position in results buffer + u32 result_pos{}; + /// List of nodes found + BitArray nodes_found{}; + /// List of nodes completed + BitArray nodes_complete{}; + /// List of results from the depth first search + std::span<u32> results{}; + /// Stack used during the depth first search + Stack stack{}; +}; + +} // namespace AudioCore::AudioRenderer |