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authorbunnei <bunneidev@gmail.com>2018-07-28 19:40:50 +0200
committerbunnei <bunneidev@gmail.com>2018-07-31 03:45:24 +0200
commit9ef227e09d6e374008d9536935d01c11a6ca06bd (patch)
tree55a0169ab36ff521770a94a59b857063caf65f8b /src/audio_core/sink_stream.h
parentaudio_core: Misc. improvements to stream/buffer/audio_out. (diff)
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-rw-r--r--src/audio_core/sink_stream.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/audio_core/sink_stream.h b/src/audio_core/sink_stream.h
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index 000000000..e7a3f01b0
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+++ b/src/audio_core/sink_stream.h
@@ -0,0 +1,32 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+/**
+ * Accepts samples in stereo signed PCM16 format to be output. Sinks *do not* handle resampling and
+ * expect the correct sample rate. They are dumb outputs.
+ */
+class SinkStream {
+public:
+ virtual ~SinkStream() = default;
+
+ /**
+ * Feed stereo samples to sink.
+ * @param num_channels Number of channels used.
+ * @param samples Samples in interleaved stereo PCM16 format.
+ * @param sample_count Number of samples.
+ */
+ virtual void EnqueueSamples(u32 num_channels, const s16* samples, size_t sample_count) = 0;
+};
+
+using SinkStreamPtr = std::unique_ptr<SinkStream>;
+
+} // namespace AudioCore