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authorunknown <FreddyFunk@users.noreply.github.com>2019-02-08 06:45:50 +0100
committerFreddyFunk <FreddyFunk@users.noreply.github.com>2019-03-29 18:12:42 +0100
commitc791192d649cf01483dbea9907c6d13909b8e5a3 (patch)
tree1b62eaf1f16edfe93ce84c61bed9357d55e1e4e6 /src/common/data_compression.h
parentcore: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. (diff)
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-rw-r--r--src/common/data_compression.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/common/data_compression.h b/src/common/data_compression.h
deleted file mode 100644
index f7264b7b8..000000000
--- a/src/common/data_compression.h
+++ /dev/null
@@ -1,23 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace Compression {
-
-// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If
-// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible
-// compression level. This results in a smaller compressed size, but requires more CPU time for
-// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4
-// decompression function.
-std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size,
- bool use_LZ4_high_compression);
-
-std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
-
-} // namespace Compression \ No newline at end of file