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authorJames Rowe <jroweboy@gmail.com>2016-05-03 08:07:17 +0200
committerJames Rowe <jroweboy@gmail.com>2016-11-05 09:55:41 +0100
commit2b1654ad9bbd8af53f22434d350704a1a1d0a285 (patch)
tree0da3cc7a1c622c1a659f4b2a8c5c08984dabd5c3 /src/common
parentUpdate CONTRIBUTING.md (diff)
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Diffstat (limited to '')
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/emu_window.cpp68
-rw-r--r--src/common/emu_window.h30
-rw-r--r--src/common/framebuffer_layout.cpp312
-rw-r--r--src/common/framebuffer_layout.h43
5 files changed, 382 insertions, 73 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aa6eee2a3..74a271f08 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS
break_points.cpp
emu_window.cpp
file_util.cpp
+ framebuffer_layout.cpp
hash.cpp
key_map.cpp
logging/filter.cpp
@@ -35,6 +36,7 @@ set(HEADERS
common_types.h
emu_window.h
file_util.h
+ framebuffer_layout.h
hash.h
key_map.h
linear_disk_cache.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
-static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
+static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (
framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
- unsigned height) {
- // When hiding the widget, the function receives a size of 0
- if (width == 0)
- width = 1;
- if (height == 0)
- height = 1;
-
- EmuWindow::FramebufferLayout res = {width, height, {}, {}};
-
- float window_aspect_ratio = static_cast<float>(height) / width;
- float emulation_aspect_ratio =
- static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth;
-
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
-
- res.top_screen.left = 0;
- res.top_screen.right = res.top_screen.left + width;
- res.top_screen.top = (height - viewport_height) / 2;
- res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
-
- res.top_screen.left = (width - viewport_width) / 2;
- res.top_screen.right = res.top_screen.left + viewport_width;
- res.top_screen.top = 0;
- res.top_screen.bottom = res.top_screen.top + height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = res.top_screen.left + bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
+ Layout::FramebufferLayout layout;
+ switch (Settings::values.layout_option) {
+ case Settings::LayoutOption::SingleScreen:
+ layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::LargeScreen:
+ layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::Default:
+ default:
+ layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
+ break;
}
-
- return res;
+ NotifyFramebufferLayoutChanged(layout);
}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 67df63e06..6fac572f5 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,7 @@
#include <tuple>
#include <utility>
#include "common/common_types.h"
+#include "common/framebuffer_layout.h"
#include "common/math_util.h"
#include "core/hle/service/hid/hid.h"
@@ -38,23 +39,6 @@ public:
std::pair<unsigned, unsigned> min_client_area_size;
};
- /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
- struct FramebufferLayout {
-
- /**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
-
- unsigned width;
- unsigned height;
- MathUtil::Rectangle<unsigned> top_screen;
- MathUtil::Rectangle<unsigned> bottom_screen;
- };
-
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
@@ -211,10 +195,16 @@ public:
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
- const FramebufferLayout& GetFramebufferLayout() const {
+ const Layout::FramebufferLayout& GetFramebufferLayout() const {
return framebuffer_layout;
}
+ /**
+ * Convenience method to update the VideoCore EmuWindow
+ * Read from the current settings to determine which layout to use.
+ */
+ void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
+
protected:
EmuWindow() {
// TODO: Find a better place to set this.
@@ -250,7 +240,7 @@ protected:
* Update framebuffer layout with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
- void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
+ void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
framebuffer_layout = layout;
}
@@ -274,7 +264,7 @@ private:
// By default, ignore this request and do nothing.
}
- FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
+ Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
new file mode 100644
index 000000000..a0e75090d
--- /dev/null
+++ b/src/common/framebuffer_layout.cpp
@@ -0,0 +1,312 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cmath>
+
+#include "common/assert.h"
+#include "common/framebuffer_layout.h"
+#include "video_core/video_core.h"
+
+namespace Layout {
+static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
+ VideoCore::kScreenTopWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ res.top_screen.right = res.top_screen.left + width;
+ res.top_screen.top = (height - viewport_height) / 2;
+ res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = res.top_screen.bottom;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + viewport_width;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = res.top_screen.top + height / 2;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = res.top_screen.left + bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = res.top_screen.bottom;
+ res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+ }
+
+ return res;
+}
+
+static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
+ VideoCore::kScreenTopWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ res.top_screen.right = res.top_screen.left + width;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = (height - viewport_height) / 2;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
+
+ res.top_screen.top = res.bottom_screen.bottom;
+ res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + viewport_width;
+
+ int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
+ VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
+ int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
+
+ res.bottom_screen.left = res.top_screen.left + bottom_border;
+ res.bottom_screen.right = res.bottom_screen.left + bottom_width;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+
+ res.top_screen.top = res.bottom_screen.bottom;
+ res.top_screen.bottom = res.top_screen.top + height / 2;
+ }
+
+ return res;
+}
+
+static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, false, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
+ VideoCore::kScreenTopWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ res.top_screen.right = res.top_screen.left + width;
+ res.top_screen.top = (height - viewport_height) / 2;
+ res.top_screen.bottom = res.top_screen.top + viewport_height;
+
+ res.bottom_screen.left = 0;
+ res.bottom_screen.right = VideoCore::kScreenBottomWidth;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + viewport_width;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = res.top_screen.top + height;
+
+ // The Rasterizer still depends on these fields to maintain the right aspect ratio
+ res.bottom_screen.left = 0;
+ res.bottom_screen.right = VideoCore::kScreenBottomWidth;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
+ }
+
+ return res;
+}
+
+static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, false, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
+ VideoCore::kScreenBottomWidth;
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.bottom_screen.left = 0;
+ res.bottom_screen.right = res.bottom_screen.left + width;
+ res.bottom_screen.top = (height - viewport_height) / 2;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
+
+ // The Rasterizer still depends on these fields to maintain the right aspect ratio
+ res.top_screen.left = 0;
+ res.top_screen.right = VideoCore::kScreenTopWidth;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = VideoCore::kScreenTopHeight;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+
+ res.bottom_screen.left = (width - viewport_width) / 2;
+ res.bottom_screen.right = res.bottom_screen.left + viewport_width;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = res.bottom_screen.top + height;
+
+ res.top_screen.left = 0;
+ res.top_screen.right = VideoCore::kScreenTopWidth;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = VideoCore::kScreenTopHeight;
+ }
+
+ return res;
+}
+
+static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
+ (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.top_screen.left = 0;
+ // Top screen occupies 4 / 5ths of the total width
+ res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
+ res.top_screen.top = (height - viewport_height) / 2;
+ res.top_screen.bottom = res.top_screen.top + viewport_height;
+
+ int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
+ VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
+
+ res.bottom_screen.left = res.top_screen.right;
+ res.bottom_screen.right = width;
+ res.bottom_screen.bottom = res.top_screen.bottom;
+ res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+ // Break the viewport into fifths and give top 4 of them
+ int fifth_width = static_cast<int>(std::round(viewport_width / 5));
+
+ res.top_screen.left = (width - viewport_width) / 2;
+ res.top_screen.right = res.top_screen.left + fifth_width * 4;
+ res.top_screen.top = 0;
+ res.top_screen.bottom = height;
+
+ int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
+ VideoCore::kScreenBottomWidth) * (fifth_width));
+
+ res.bottom_screen.left = res.top_screen.right;
+ res.bottom_screen.right = width - (width - viewport_width) / 2;
+ res.bottom_screen.bottom = res.top_screen.bottom;
+ res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
+ }
+
+ return res;
+}
+
+static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) {
+
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res {width, height, true, true, {}, {}};
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
+ (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
+
+ if (window_aspect_ratio > emulation_aspect_ratio) {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
+
+ res.bottom_screen.left = 0;
+ // Top screen occupies 4 / 5ths of the total width
+ res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
+ res.bottom_screen.top = (height - viewport_height) / 2;
+ res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
+
+ int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
+ VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
+
+ res.top_screen.left = res.bottom_screen.right;
+ res.top_screen.right = width;
+ res.top_screen.bottom = res.bottom_screen.bottom;
+ res.top_screen.top = res.top_screen.bottom - top_height;
+ } else {
+ // Otherwise, apply borders to the left and right sides of the window.
+ int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
+ // Break the viewport into fifths and give top 4 of them
+ int fifth_width = static_cast<int>(std::round(viewport_width / 5));
+
+ res.bottom_screen.left = (width - viewport_width) / 2;
+ res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
+ res.bottom_screen.top = 0;
+ res.bottom_screen.bottom = height;
+
+ int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
+ VideoCore::kScreenTopWidth) * (fifth_width));
+
+ res.top_screen.left = res.bottom_screen.right;
+ res.top_screen.right = width - (width - viewport_width) / 2;
+ res.top_screen.bottom = res.bottom_screen.bottom;
+ res.top_screen.top = res.top_screen.bottom - top_height;
+ }
+
+ return res;
+}
+
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) {
+ return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height);
+}
+
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) {
+ return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height);
+}
+
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) {
+ return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height);
+}
+} \ No newline at end of file
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
new file mode 100644
index 000000000..c69a80732
--- /dev/null
+++ b/src/common/framebuffer_layout.h
@@ -0,0 +1,43 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/math_util.h"
+namespace Layout {
+/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
+struct FramebufferLayout {
+ unsigned width;
+ unsigned height;
+ bool top_screen_enabled;
+ bool bottom_screen_enabled;
+ MathUtil::Rectangle<unsigned> top_screen;
+ MathUtil::Rectangle<unsigned> bottom_screen;
+};
+
+/**
+ * Factory method for constructing a default FramebufferLayout
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a FramebufferLayout with only the top screen
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right
+ * This is useful in particular because it matches well with a 1920x1080 resolution monitor
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
+} \ No newline at end of file