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author | Fernando S <fsahmkow27@gmail.com> | 2023-12-24 16:23:14 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-24 16:23:14 +0100 |
commit | 05e3db3ac9edbff0e4885ef8b42d3a2427c9f027 (patch) | |
tree | 2f959b67638ab1134cfca19ac1f041552a68c335 /src/core/core.cpp | |
parent | Merge pull request #12412 from ameerj/gl-query-prims (diff) | |
parent | kernel: fix resource limit imbalance (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 73 |
1 files changed, 21 insertions, 52 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index b14f74976..66f444d39 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -28,7 +28,6 @@ #include "core/file_sys/savedata_factory.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" -#include "core/gpu_dirty_memory_manager.h" #include "core/hid/hid_core.h" #include "core/hle/kernel/k_memory_manager.h" #include "core/hle/kernel/k_process.h" @@ -130,11 +129,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, struct System::Impl { explicit Impl(System& system) - : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{}, - cpu_manager{system}, reporter{system}, applet_manager{system}, profile_manager{}, - time_manager{system}, gpu_dirty_memory_write_manager{} { - memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager); - } + : kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system}, + reporter{system}, applet_manager{system}, profile_manager{}, time_manager{system} {} void Initialize(System& system) { device_memory = std::make_unique<Core::DeviceMemory>(); @@ -241,17 +237,17 @@ struct System::Impl { debugger = std::make_unique<Debugger>(system, port); } - SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) { + void InitializeKernel(System& system) { LOG_DEBUG(Core, "initialized OK"); // Setting changes may require a full system reinitialization (e.g., disabling multicore). ReinitializeIfNecessary(system); - memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager); - kernel.Initialize(); cpu_manager.Initialize(); + } + SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) { /// Reset all glue registrations arp_manager.ResetAll(); @@ -300,17 +296,9 @@ struct System::Impl { return SystemResultStatus::ErrorGetLoader; } - SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)}; - if (init_result != SystemResultStatus::Success) { - LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", - static_cast<int>(init_result)); - ShutdownMainProcess(); - return init_result; - } - - telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider); + InitializeKernel(system); - // Create the process. + // Create the application process. auto main_process = Kernel::KProcess::Create(system.Kernel()); Kernel::KProcess::Register(system.Kernel(), main_process); kernel.AppendNewProcess(main_process); @@ -323,7 +311,18 @@ struct System::Impl { return static_cast<SystemResultStatus>( static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result)); } + + // Set up the rest of the system. + SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)}; + if (init_result != SystemResultStatus::Success) { + LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", + static_cast<int>(init_result)); + ShutdownMainProcess(); + return init_result; + } + AddGlueRegistrationForProcess(*app_loader, *main_process); + telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider); // Initialize cheat engine if (cheat_engine) { @@ -426,7 +425,6 @@ struct System::Impl { cpu_manager.Shutdown(); debugger.reset(); kernel.Shutdown(); - memory.Reset(); Network::RestartSocketOperations(); if (auto room_member = room_network.GetRoomMember().lock()) { @@ -507,7 +505,6 @@ struct System::Impl { std::unique_ptr<Tegra::Host1x::Host1x> host1x_core; std::unique_ptr<Core::DeviceMemory> device_memory; std::unique_ptr<AudioCore::AudioCore> audio_core; - Core::Memory::Memory memory; Core::HID::HIDCore hid_core; Network::RoomNetwork room_network; @@ -567,9 +564,6 @@ struct System::Impl { std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{}; std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{}; - std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES> - gpu_dirty_memory_write_manager{}; - std::deque<std::vector<u8>> user_channel; }; @@ -652,29 +646,12 @@ void System::PrepareReschedule(const u32 core_index) { impl->kernel.PrepareReschedule(core_index); } -Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() { - const std::size_t core = impl->kernel.GetCurrentHostThreadID(); - return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES - ? core - : Core::Hardware::NUM_CPU_CORES - 1]; -} - -/// Provides a constant reference to the current gou dirty memory manager. -const Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() const { - const std::size_t core = impl->kernel.GetCurrentHostThreadID(); - return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES - ? core - : Core::Hardware::NUM_CPU_CORES - 1]; -} - size_t System::GetCurrentHostThreadID() const { return impl->kernel.GetCurrentHostThreadID(); } void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) { - for (auto& manager : impl->gpu_dirty_memory_write_manager) { - manager.Gather(callback); - } + return this->ApplicationProcess()->GatherGPUDirtyMemory(callback); } PerfStatsResults System::GetAndResetPerfStats() { @@ -723,20 +700,12 @@ const Kernel::KProcess* System::ApplicationProcess() const { return impl->kernel.ApplicationProcess(); } -ExclusiveMonitor& System::Monitor() { - return impl->kernel.GetExclusiveMonitor(); -} - -const ExclusiveMonitor& System::Monitor() const { - return impl->kernel.GetExclusiveMonitor(); -} - Memory::Memory& System::ApplicationMemory() { - return impl->memory; + return impl->kernel.ApplicationProcess()->GetMemory(); } const Core::Memory::Memory& System::ApplicationMemory() const { - return impl->memory; + return impl->kernel.ApplicationProcess()->GetMemory(); } Tegra::GPU& System::GPU() { |