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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-03-29 22:01:17 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-15 17:55:04 +0200
commitb164d8ee536dba526f9da2083433d529daf7b37b (patch)
treefd0ad5dad048adccd1ed4f2564eff0cfa08dc470 /src/core/hle/kernel/scheduler.h
parentMerge pull request #2965 from FernandoS27/fair-core-timing (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/kernel/scheduler.h220
1 files changed, 117 insertions, 103 deletions
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index b29bf7be8..50fa7376b 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -20,124 +20,141 @@ namespace Kernel {
class Process;
-class Scheduler final {
+class GlobalScheduler final {
public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
- ~Scheduler();
-
- /// Returns whether there are any threads that are ready to run.
- bool HaveReadyThreads() const;
-
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule();
-
- /// Gets the current running thread
- Thread* GetCurrentThread() const;
-
- /// Gets the timestamp for the last context switch in ticks.
- u64 GetLastContextSwitchTicks() const;
+ static constexpr u32 NUM_CPU_CORES = 4;
+ GlobalScheduler() {
+ reselection_pending = false;
+ }
+ ~GlobalScheduler();
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
- /// Schedules a thread that has become "ready"
- void ScheduleThread(Thread* thread, u32 priority);
+ /// Returns a list of all threads managed by the scheduler
+ const std::vector<SharedPtr<Thread>>& GetThreadList() const {
+ return thread_list;
+ }
- /// Unschedules a thread that was already scheduled
- void UnscheduleThread(Thread* thread, u32 priority);
+ void Suggest(u32 priority, u32 core, Thread* thread) {
+ suggested_queue[core].add(thread, priority);
+ }
- /// Sets the priority of a thread in the scheduler
- void SetThreadPriority(Thread* thread, u32 priority);
+ void Unsuggest(u32 priority, u32 core, Thread* thread) {
+ suggested_queue[core].remove(thread, priority);
+ }
- /// Gets the next suggested thread for load balancing
- Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
+ void Schedule(u32 priority, u32 core, Thread* thread) {
+ ASSERT_MSG(thread->GetProcessorID() == core,
+ "Thread must be assigned to this core.");
+ scheduled_queue[core].add(thread, priority);
+ }
- /**
- * YieldWithoutLoadBalancing -- analogous to normal yield on a system
- * Moves the thread to the end of the ready queue for its priority, and then reschedules the
- * system to the new head of the queue.
- *
- * Example (Single Core -- but can be extrapolated to multi):
- * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
- * Currently Running: ThreadR
- *
- * ThreadR calls YieldWithoutLoadBalancing
- *
- * ThreadR is moved to the end of ready_queue[prio=0]:
- * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
- * Currently Running: Nothing
- *
- * System is rescheduled (ThreadA is popped off of queue):
- * ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
- * Currently Running: ThreadA
- *
- * If the queue is empty at time of call, no yielding occurs. This does not cross between cores
- * or priorities at all.
- */
- void YieldWithoutLoadBalancing(Thread* thread);
+ void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
+ ASSERT_MSG(thread->GetProcessorID() == core,
+ "Thread must be assigned to this core.");
+ scheduled_queue[core].add(thread, priority, false);
+ }
- /**
- * YieldWithLoadBalancing -- yield but with better selection of the new running thread
- * Moves the current thread to the end of the ready queue for its priority, then selects a
- * 'suggested thread' (a thread on a different core that could run on this core) from the
- * scheduler, changes its core, and reschedules the current core to that thread.
- *
- * Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
- * single core):
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
- * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
- * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
- *
- * ThreadQ calls YieldWithLoadBalancing
- *
- * ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB
- * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
- * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
- *
- * A list of suggested threads for each core is compiled
- * Suggested Threads: {ThreadC on Core 1}
- * If this were quad core (as the switch is), there could be between 0 and 3 threads in this
- * list. If there are more than one, the thread is selected by highest prio.
- *
- * ThreadC is core changed to Core 0:
- * ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
- * ready_queue[core=1][prio=0]: ThreadD
- * Currently Running: None on Core 0 || ThreadP on Core 1
- *
- * System is rescheduled (ThreadC is popped off of queue):
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
- * ready_queue[core=1][prio=0]: ThreadD
- * Currently Running: ThreadC on Core 0 || ThreadP on Core 1
- *
- * If no suggested threads can be found this will behave just as normal yield. If there are
- * multiple candidates for the suggested thread on a core, the highest prio is taken.
- */
- void YieldWithLoadBalancing(Thread* thread);
+ void Reschedule(u32 priority, u32 core, Thread* thread) {
+ scheduled_queue[core].remove(thread, priority);
+ scheduled_queue[core].add(thread, priority);
+ }
- /// Currently unknown -- asserts as unimplemented on call
- void YieldAndWaitForLoadBalancing(Thread* thread);
+ void Unschedule(u32 priority, u32 core, Thread* thread) {
+ scheduled_queue[core].remove(thread, priority);
+ }
- /// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
- return thread_list;
+ void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
+ bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
+ s32 source_core = thread->GetProcessorID();
+ if (source_core == destination_core || !schedulable)
+ return;
+ thread->SetProcessorID(destination_core);
+ if (source_core >= 0)
+ Unschedule(priority, source_core, thread);
+ if (destination_core >= 0) {
+ Unsuggest(priority, destination_core, thread);
+ Schedule(priority, destination_core, thread);
+ }
+ if (source_core >= 0)
+ Suggest(priority, source_core, thread);
+ }
+
+ void UnloadThread(s32 core);
+
+ void SelectThreads();
+ void SelectThread(u32 core);
+
+ bool HaveReadyThreads(u32 core_id) {
+ return !scheduled_queue[core_id].empty();
+ }
+
+ void YieldThread(Thread* thread);
+ void YieldThreadAndBalanceLoad(Thread* thread);
+ void YieldThreadAndWaitForLoadBalancing(Thread* thread);
+
+ u32 CpuCoresCount() const {
+ return NUM_CPU_CORES;
+ }
+
+ void SetReselectionPending() {
+ reselection_pending.store(true, std::memory_order_release);
+ }
+
+ bool IsReselectionPending() {
+ return reselection_pending.load(std::memory_order_acquire);
}
private:
- /**
- * Pops and returns the next thread from the thread queue
- * @return A pointer to the next ready thread
- */
- Thread* PopNextReadyThread();
+ void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
+
+ static constexpr u32 min_regular_priority = 2;
+ std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
+ std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
+ std::atomic<bool> reselection_pending;
+
+ /// Lists all thread ids that aren't deleted/etc.
+ std::vector<SharedPtr<Thread>> thread_list;
+};
+
+class Scheduler final {
+public:
+ explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
+ ~Scheduler();
+
+ /// Returns whether there are any threads that are ready to run.
+ bool HaveReadyThreads() const;
+
+ /// Reschedules to the next available thread (call after current thread is suspended)
+ void TryDoContextSwitch();
+
+ void UnloadThread();
+
+ void SelectThreads();
+
+ /// Gets the current running thread
+ Thread* GetCurrentThread() const;
+
+ Thread* GetSelectedThread() const;
+
+ /// Gets the timestamp for the last context switch in ticks.
+ u64 GetLastContextSwitchTicks() const;
+
+ bool ContextSwitchPending() const {
+ return context_switch_pending;
+ }
+private:
+ friend class GlobalScheduler;
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
- void SwitchContext(Thread* new_thread);
+ void SwitchContext();
/**
* Called on every context switch to update the internal timestamp
@@ -152,19 +169,16 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
-
- /// Lists only ready thread ids.
- Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
-
SharedPtr<Thread> current_thread = nullptr;
+ SharedPtr<Thread> selected_thread = nullptr;
+ Core::System& system;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
+ u64 idle_selection_count = 0;
+ const u32 id;
- Core::System& system;
- static std::mutex scheduler_mutex;
+ bool context_switch_pending = false;
};
} // namespace Kernel