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authorMerryMage <MerryMage@users.noreply.github.com>2016-02-11 18:41:15 +0100
committerMerryMage <MerryMage@users.noreply.github.com>2016-02-12 20:51:16 +0100
commit6c71858c5c698a718045ba44eda495080417a84b (patch)
tree0dc7778532b0e2d1c5acd0224266b8a67d961155 /src/core/hle/service/hid/hid.cpp
parentMerge pull request #1264 from bunnei/fragment-lighting-hw (diff)
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-rw-r--r--src/core/hle/service/hid/hid.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 0bed0ce36..11d7e69a1 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -105,7 +105,7 @@ void Update() {
bool pressed = false;
std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
- touch_entry->valid = pressed ? 1 : 0;
+ touch_entry->valid.Assign(pressed ? 1 : 0);
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being