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authorshinyquagsire23 <mtinc2@gmail.com>2018-01-16 11:14:27 +0100
committershinyquagsire23 <mtinc2@gmail.com>2018-01-16 11:14:27 +0100
commitd20a883194b02e3462b268c5257584c6354edc17 (patch)
tree9ed52a191733cd39f5268cdf2d2a1f46bf963913 /src/core/hle/service/hid/hid.cpp
parentMerge pull request #25 from chris062689/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/service/hid/hid.cpp103
1 files changed, 65 insertions, 38 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 3c4259d27..81eceb027 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -65,44 +65,71 @@ private:
if (is_device_reload_pending.exchange(false))
LoadInputDevices();
- // TODO(shinyquagsire23): This is a hack!
- ControllerPadState& state =
- mem->controllers[Controller_Handheld].layouts[Layout_Default].entries[0].buttons;
- using namespace Settings::NativeButton;
- state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
- state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
- state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
- state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
- state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
- state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
- state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
- state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
- state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
- state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
-
- state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
- state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
- state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
-
- state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
-
- state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
-
- state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
- state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
-
- // TODO(shinyquagsire23): Analog stick vals
-
- // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
+ // Set up controllers as neon red+blue Joy-Con attached to console
+ ControllerHeader& controllerHeader = mem->controllers[Controller_Handheld].header;
+ controllerHeader.type = ControllerType_Handheld | ControllerType_JoyconPair;
+ controllerHeader.singleColorsDescriptor = ColorDesc_ColorsNonexistent;
+ controllerHeader.rightColorBody = 0xFF3C28;
+ controllerHeader.rightColorButtons = 0x1E0A0A;
+ controllerHeader.leftColorBody = 0x0AB9E6;
+ controllerHeader.leftColorButtons = 0x001E1E;
+
+ for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++)
+ {
+ ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
+ layout.header.numEntries = HID_NUM_ENTRIES;
+ layout.header.maxEntryIndex = HID_NUM_ENTRIES - 1;
+
+ // HID shared memory stores the state of the past 17 samples in a circlular buffer,
+ // each with a timestamp in number of samples since boot.
+ layout.header.timestampTicks = CoreTiming::GetTicks();
+ layout.header.latestEntry = (layout.header.latestEntry + 1) % HID_NUM_ENTRIES;
+
+ ControllerInputEntry& entry = layout.entries[layout.header.latestEntry];
+ entry.connectionState = ConnectionState_Connected | ConnectionState_Wired;
+ entry.timestamp++;
+ entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
+
+ // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
+ // For now everything is just the default handheld layout, but split Joy-Con will
+ // rotate the face buttons and directions for certain layouts.
+ ControllerPadState& state = entry.buttons;
+ using namespace Settings::NativeButton;
+ state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
+ state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
+ state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
+ state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
+ state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
+ state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
+ state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
+ state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
+ state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
+ state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
+ state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
+ state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
+ state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
+ state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
+
+ // TODO(shinyquagsire23): Analog stick vals
+
+ // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
+ }
// TODO(shinyquagsire23): Update touch info