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author | bunnei <bunneidev@gmail.com> | 2018-07-18 23:29:16 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-18 23:29:16 +0200 |
commit | 924c473bb3a80cf1452949d8c0328912464a6807 (patch) | |
tree | 949bfdc854d7c8874af2e24bab5a0cfc042b9037 /src/core/hle | |
parent | Merge pull request #681 from lioncash/const (diff) | |
parent | Fill in more fields in TouchScreenEntryTouch (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 6b11830f1..4f18c0fd3 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -5,6 +5,7 @@ #include <atomic> #include "common/logging/log.h" #include "core/core_timing.h" +#include "core/frontend/emu_window.h" #include "core/frontend/input.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/client_port.h" @@ -63,7 +64,8 @@ private: std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(), Input::CreateDevice<Input::AnalogDevice>); - // TODO(shinyquagsire23): gyro, touch, mouse, keyboard + touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device); + // TODO(shinyquagsire23): gyro, mouse, keyboard } void UpdatePadCallback(u64 userdata, int cycles_late) { @@ -151,8 +153,6 @@ private: } } - // TODO(bunnei): Properly implement the touch screen, the below will just write empty data - TouchScreen& touchscreen = mem.touchscreen; const u64 last_entry = touchscreen.header.latest_entry; const u64 curr_entry = (last_entry + 1) % touchscreen.entries.size(); @@ -164,7 +164,26 @@ private: touchscreen.header.max_entry_index = touchscreen.entries.size(); touchscreen.header.timestamp = timestamp; touchscreen.entries[curr_entry].header.timestamp = sample_counter; - touchscreen.entries[curr_entry].header.num_touches = 0; + + TouchScreenEntryTouch touch_entry{}; + auto [x, y, pressed] = touch_device->GetStatus(); + touch_entry.timestamp = timestamp; + touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width); + touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height); + touch_entry.touch_index = 0; + + // TODO(DarkLordZach): Maybe try to derive these from EmuWindow? + touch_entry.diameter_x = 15; + touch_entry.diameter_y = 15; + touch_entry.angle = 0; + + // TODO(DarkLordZach): Implement multi-touch support + if (pressed) { + touchscreen.entries[curr_entry].header.num_touches = 1; + touchscreen.entries[curr_entry].touches[0] = touch_entry; + } else { + touchscreen.entries[curr_entry].header.num_touches = 0; + } // TODO(shinyquagsire23): Properly implement mouse Mouse& mouse = mem.mouse; @@ -250,6 +269,7 @@ private: std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID> buttons; std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks; + std::unique_ptr<Input::TouchDevice> touch_device; }; class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> { |