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authorDavid Marcec <dmarcecguzman@gmail.com>2018-02-05 09:01:10 +0100
committerDavid Marcec <dmarcecguzman@gmail.com>2018-02-05 09:01:10 +0100
commitf9ba5a7e11883e208bc159652f64f765a56ed7e1 (patch)
treeac9c82156b69f9482c30c1e14ee9b4908ee9841e /src/core/loader/deconstructed_rom_directory.h
parentMerge pull request #161 from bunnei/service-improvements (diff)
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-rw-r--r--src/core/loader/deconstructed_rom_directory.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/loader/deconstructed_rom_directory.h b/src/core/loader/deconstructed_rom_directory.h
index 26493de5e..536a2dab7 100644
--- a/src/core/loader/deconstructed_rom_directory.h
+++ b/src/core/loader/deconstructed_rom_directory.h
@@ -15,7 +15,7 @@ namespace Loader {
* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
- * Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS.
+ * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
*/
class AppLoader_DeconstructedRomDirectory final : public AppLoader {
public: