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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-05-08 00:01:09 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-05-08 00:01:09 +0200
commit3396f352cb4c16aa4732df25425ff02574b8dc01 (patch)
treee60f3779f5193c0eb71d3ffc991a0346ff90204d /src/core/mem_map.h
parentCommon: Remove hash.cpp/h (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/mem_map.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h
index b11f2ea68..1fb77c94a 100644
--- a/src/core/mem_map.h
+++ b/src/core/mem_map.h
@@ -105,18 +105,6 @@ struct MemoryBlock {
////////////////////////////////////////////////////////////////////////////////////////////////////
-// Base is a pointer to the base of the memory map. Yes, some MMU tricks
-// are used to set up a full GC or Wii memory map in process memory. on
-// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
-// some things are mirrored too many times, but eh... it works.
-
-// In 64-bit, this might point to "high memory" (above the 32-bit limit),
-// so be sure to load it into a 64-bit register.
-extern u8 *g_base;
-
-// These are guaranteed to point to "low memory" addresses (sub-32-bit).
-// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
-// 32-bit: Same as the corresponding physical/virtual pointers.
extern u8* g_heap_linear; ///< Linear heap (main memory)
extern u8* g_heap; ///< Application heap (main memory)
extern u8* g_vram; ///< Video memory (VRAM)