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author | lat9nq <lat9nq@virginia.edu> | 2020-07-10 04:42:09 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-10 04:42:09 +0200 |
commit | 63d23835ef4445b3a010cc0e8b1e73ebe012ac08 (patch) | |
tree | b243c1167280dbf2e3f5af4597b6638fb707f091 /src/core/perf_stats.cpp | |
parent | Merge pull request #4281 from RealJohnGalt/linkfix2 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/perf_stats.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 9f3a6b811..29339ead7 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -119,13 +119,14 @@ double PerfStats::GetLastFrameTimeScale() { } void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { - if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) { + if (!Settings::values.use_frame_limit.GetValue() || + Settings::values.use_multi_core.GetValue()) { return; } auto now = Clock::now(); - const double sleep_scale = Settings::values.frame_limit / 100.0; + const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0; // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current // speed percent or it will clamp too much and prevent this from properly limiting to that |