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authorShizZy <shizzy@6bit.net>2013-09-06 05:04:04 +0200
committerShizZy <shizzy@6bit.net>2013-09-06 05:04:04 +0200
commit62d873da3ec77044d0135dbb2c6492eca29482fa (patch)
tree3a21f3df2e1784af68f2df5ac98ced6a73f43c20 /src/core/src/mem_map.h
parentadded core and mem_map files to the project (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/src/mem_map.h29
1 files changed, 25 insertions, 4 deletions
diff --git a/src/core/src/mem_map.h b/src/core/src/mem_map.h
index 8ef6e58a2..3251fc416 100644
--- a/src/core/src/mem_map.h
+++ b/src/core/src/mem_map.h
@@ -32,13 +32,34 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
+#define MEM_BOOTROM_SIZE 0x00010000 ///< Bootrom (super secret code/data @ 0x8000) size
+#define MEM_MPCORE_PRIV_SIZE 0x00002000 ///< MPCore private memory region size
+#define MEM_VRAM_SIZE 0x00600000 ///< VRAM size
+#define MEM_DSP_SIZE 0x00080000 ///< DSP memory size
+#define MEM_AXI_WRAM_SIZE 0x00080000 ///< AXI WRAM size
+#define MEM_FCRAM_SIZE 0x08000000 ///< FCRAM size
+
+#define MEMORY_SIZE MEM_FCRAM_SIZE
+#define MEMORY_MASK (MEM_FCRAM_SIZE - 1) ///< Main memory mask
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
namespace Memory {
-extern u8* g_ram;
-extern u8* g_vram;
+// Base is a pointer to the base of the memory map. Yes, some MMU tricks
+// are used to set up a full GC or Wii memory map in process memory. on
+// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
+// some things are mirrored too many times, but eh... it works.
+
+// In 64-bit, this might point to "high memory" (above the 32-bit limit),
+// so be sure to load it into a 64-bit register.
+extern u8 *g_base;
-extern u32 g_memory_size;
-extern u32 g_memory_mask;
+// These are guaranteed to point to "low memory" addresses (sub-32-bit).
+// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
+// 32-bit: Same as the corresponding physical/virtual pointers.
+extern u8* g_ram; ///< Main memory
+extern u8* g_vram; ///< Video memory (VRAM)
void Init();
void Shutdown();