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author | german <german@thesoftwareartisans.com> | 2020-09-03 02:59:34 +0200 |
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committer | german <german@thesoftwareartisans.com> | 2020-09-05 04:48:13 +0200 |
commit | 0774b17846fc7bd12bfe329fbaed6524d96c81cb (patch) | |
tree | 66322913f15800647404a33051d99454546eaa11 /src/input_common/udp/client.h | |
parent | configure_input_player: Show/hide motion buttons based on the controller (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/udp/client.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h index b8c654755..a73283ae8 100644 --- a/src/input_common/udp/client.h +++ b/src/input_common/udp/client.h @@ -14,6 +14,7 @@ #include "common/common_types.h" #include "common/thread.h" #include "common/vector_math.h" +#include "core/frontend/input.h" namespace InputCommon::CemuhookUDP { @@ -30,7 +31,7 @@ struct Version; struct DeviceStatus { std::mutex update_mutex; - std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status; + Input::MotionStatus motion_status; std::tuple<float, float, bool> touch_status; // calibration data for scaling the device's touch area to 3ds |