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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-16 08:22:56 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:38 +0200
commit0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch)
treed297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler/backend/glsl/emit_context.cpp
parentshader: Add support for native 16-bit floats (diff)
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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 54aa88b63..93057ebb9 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {