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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-07 21:52:44 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | 465903468e29ee93845d69bf56273a562dd01242 (patch) | |
tree | 6f40f919e68615d8bff530ab825deb101f8d7772 /src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp | |
parent | glsl: Implement image atomics and set layer (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index e69de29bb..e1d1b558e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp @@ -0,0 +1,21 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLSL { +void EmitBarrier(EmitContext& ctx) { + ctx.Add("barrier();"); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + ctx.Add("groupMemoryBarrier();"); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + ctx.Add("memoryBarrier();"); +} +} // namespace Shader::Backend::GLSL |