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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-31 19:28:53 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:37 +0200
commit19247ba4fad59b3d821b099dfbcd60e985041249 (patch)
treec30455f98fa5c2fe5b5febdc4baabb61db3fd293 /src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
parentglsl: Use NotImplemented macro with function name output (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index c66b4b282..28e89a0a6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -19,6 +19,15 @@ u32 CbufIndex(u32 offset) {
char OffsetSwizzle(u32 offset) {
return SWIZZLE[CbufIndex(offset)];
}
+
+bool IsInputArray(Stage stage) {
+ return stage == Stage::Geometry || stage == Stage::TessellationControl ||
+ stage == Stage::TessellationEval;
+}
+
+std::string VertexIndex(EmitContext& ctx, std::string_view vertex) {
+ return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
+}
} // namespace
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -128,7 +137,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
- ctx.AddF32("{}=in_attr{}.{};", inst, index, swizzle);
+ ctx.AddF32("{}=in_attr{}{}.{};", inst, index, VertexIndex(ctx, vertex), swizzle);
return;
}
switch (attr) {
@@ -139,9 +148,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
switch (ctx.stage) {
case Stage::VertexA:
case Stage::VertexB:
- case Stage::Geometry:
ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
break;
+ case Stage::Geometry:
+ ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle);
+ break;
case Stage::Fragment:
ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle);
break;