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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-28 02:31:03 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:36 +0200 |
commit | a752ec88d06c6bcfb13605447a164c6b6915ed6e (patch) | |
tree | 5e0bb8f30120199ed4955d402ff0b554db257e2c /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | |
parent | glsl: Fix non-immediate buffer access (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index cc5afc048..1a348b117 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse if (!offset.IsEmpty()) { throw NotImplementedException("Offset"); } + if (info.type != TextureType::Color2D) { + throw NotImplementedException("Texture type: {}", info.type.Value()); + } const auto texture{Texture(ctx, info, index)}; ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); } |