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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-29 03:24:52 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit8ba814efb295f0b8494b3679c484c7ceab31c392 (patch)
tree7c81176bc12ea7b99309d2748e03c61aa2bf64b8 /src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
parentglsl: Fix integer conversions, implement clamp CC (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp60
1 files changed, 41 insertions, 19 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 708c9685b..09ad35e44 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -8,45 +8,55 @@
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
-void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
+void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int({}%4)*8,8);", inst, binding.U32(), offset_var,
+ offset_var);
}
-void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
+void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int({}%4)*8,8);", inst, binding.U32(),
+ offset_var, offset_var);
}
-void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx,
+void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int(({}/2)%2)*16,16);", inst, binding.U32(),
+ offset_var, offset_var);
}
-void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx,
+void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int(({}/2)%2)*16,16);", inst, binding.U32(),
+ offset_var, offset_var);
}
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var);
+ ctx.AddU32("{}=ssbo{}[{}/4];", inst, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var,
+ ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[{}/4+1]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst,
+ ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[{}/4+1],ssbo{}[{}/4+2],ssbo{}[{}/4+3]);", inst,
binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
binding.U32(), offset_var);
}
@@ -55,47 +65,59 @@ void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(),
+ offset_var, binding.U32(), offset_var, value, offset_var);
}
void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(),
+ offset_var, binding.U32(), offset_var, value, offset_var);
}
void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(),
+ offset_var, binding.U32(), offset_var, value, offset_var);
}
void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(),
+ offset_var, binding.U32(), offset_var, value, offset_var);
}
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.Add("ssbo{}[{}]={};", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[{}/4]={};", binding.U32(), offset_var, value);
}
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.Add("ssbo{}[{}]={}.x;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[{}+1]={}.y;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
}
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instrucion");
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}/4)+2]={}.z;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}/4)+3]={}.w;", binding.U32(), offset_var, value);
}
} // namespace Shader::Backend::GLSL