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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-22 02:56:46 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit0f40b0e61ccc04216e0840e092dfe3051716b8b6 (patch)
tree7c12a0e010dd9aecef164b10a848085957f15358 /src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
parentglsl: Use std::string_view for Emit function args. (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index e69de29bb..86d38da98 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -0,0 +1,61 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+} // namespace Shader::Backend::GLSL