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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-30 00:08:19 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit3047eb66889a9782fadfbe479c33e6a8bfc5bf53 (patch)
tree9491643b07576e354844b39d5dffb321491aadf9 /src/shader_recompiler/backend/glsl
parentglsl: TLD4 implementation (diff)
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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp24
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp11
5 files changed, 36 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 800de58b7..8705daeee 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -190,7 +190,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
}
ctx.code.insert(0, ctx.header);
ctx.code += "}";
- fmt::print("\n{}\n", ctx.code);
+ // fmt::print("\n{}\n", ctx.code);
return ctx.code;
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index dc0e9ef95..ab7628a5a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -118,6 +118,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case IR::Attribute::VertexId:
ctx.AddS32("{}=gl_VertexID;", inst);
break;
+ case IR::Attribute::FrontFace:
+ ctx.AddS32("{}=gl_FrontFacing?-1:0;", inst);
+ break;
default:
fmt::print("Get attribute {}", attr);
throw NotImplementedException("Get attribute {}", attr);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index e12d7b850..9213375b4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -351,7 +351,29 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view lod) {
- throw NotImplementedException("GLSL Instruction");
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ switch (info.type) {
+ case TextureType::Color1D:
+ return ctx.AddU32x4(
+ "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
+ texture, lod, texture);
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ case TextureType::ColorCube:
+ return ctx.AddU32x4(
+ "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
+ texture, lod, texture);
+ case TextureType::ColorArray2D:
+ case TextureType::Color3D:
+ case TextureType::ColorArrayCube:
+ return ctx.AddU32x4(
+ "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
+ lod, texture);
+ case TextureType::Buffer:
+ throw NotImplementedException("Texture buffers");
+ }
+ throw LogicError("Unspecified image type {}", info.type.Value());
}
void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index fd3140dd2..b8f95bd36 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -168,7 +168,7 @@ void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
- NotImplemented();
+ ctx.Add("gl_FragDepth={};", value);
}
void EmitGetZFlag(EmitContext& ctx) {
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index ecb550095..b1de022d4 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -37,9 +37,14 @@ std::string FormatFloat(std::string_view value, IR::Type type) {
return "uintBitsToFloat(0xff800000)";
}
}
- const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
- const bool needs_suffix = !value.ends_with('f');
- const auto suffix = type == IR::Type::F32 ? "f" : "lf";
+ if (value.find_first_of('e') != std::string_view::npos) {
+ // scientific notation
+ const auto cast{type == IR::Type::F32 ? "float" : "double"};
+ return fmt::format("{}({})", cast, value);
+ }
+ const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
+ const bool needs_suffix{!value.ends_with('f')};
+ const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
}